[h1][b]Changes[/b][/h1] [list] [*]Removed the message of " is in the way" when building over the exact same entity with same direction and position as in cursor. [url=https://forums.factorio.com/65436]more[/url] [*]Rails under trains can be marked for deconstruction. [url=https://forums.factorio.com/72579]more[/url] [*]Better latency hiding in multiplayer when experiencing connection issues. Less issues with rubber-banding or character teleporting. [*]Latency hiding is no longer completely disabled when the character is shooting. Character position and animation are still not latency-hidden while the character is in combat (10 seconds after shooting or taking damage). This should make combat smoother in multiplayer. [*]The Linux version of the game now depends on PulseAudio. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed adding conditions to a train station after it was dragged. [url=https://forums.factorio.com/72655]more[/url] [*]Improved drawing of a wall preview in some special cases. [url=https://forums.factorio.com/72650]more[/url] [*]Fixed that the sync-mods-with-save could in some cases leave mods enabled. [url=https://forums.factorio.com/72772]more[/url] [*]Added Right Control as secondary binding for "Temporary station modifier" controls. [url=https://forums.factorio.com/72795]more[/url] [*]Fixed that migrating saves could in some cases mess up damage bonuses. [url=https://forums.factorio.com/72779]more[/url] [*]Added a migration for unloadable saves because of invalid train paths caused by bugs in previous versions. [url=https://forums.factorio.com/72773]more[/url] [*]Fixed that rails wouldn't build correctly if they had a fast_replaceable_group defined. [url=https://forums.factorio.com/72699]more[/url] [*]Fixed flamethrower turret tooltip was missing info about created fire. [url=https://forums.factorio.com/71053]more[/url] [*]Fixed that modded units with minimal attack range wouldn't try to get away from a target if they were too close. [url=https://forums.factorio.com/68875]more[/url] [*]Fixed that train built from blueprint could miss a connection occasionally due the rail building order. [url=https://forums.factorio.com/72295]more[/url] [*]Fixed that electric-energy-interface and heat-interface entity types didn't export properly in blueprint string format. [url=https://forums.factorio.com/72808]more[/url] [*]Fixed Compilatron speech bubble hologram effect would cause entire screen to flicker when "Full color depth" graphics option was disabled. [url=https://forums.factorio.com/72820]more[/url] [*]Fixed a map corruption issue related to building blueprints outside of the map through script. [url=https://forums.factorio.com/72580]more[/url] [*]Fixed that too long description of shortcut tool could make the selection frame to be too big and unclosable. [url=https://forums.factorio.com/72836]more[/url] [*]Fixed that undo doesn't work for trains. [url=https://forums.factorio.com/72827]more[/url] [*]Fixed that reading 'disabled' from train stop control behaviors from Lua would report bad values in some cases. [url=https://forums.factorio.com/72821]more[/url] [*]Fixed that rich text tooltips would flicker in multiplayer. [url=https://forums.factorio.com/72637]more[/url] [*]Fixed possible crash in NPE when Compilatron builds an iron mining setup. [url=https://forums.factorio.com/72785]more[/url] [*]Fixed multiplayer issue where a client and server would sometimes send a large amount of data, causing players with slower connection to disconnect (https://factorio.com/blog/post/fff-302) [*]Fixed that the wind sound would cut off abruptly when the technology screen was opened. [url=https://forums.factorio.com/69184]more[/url] [*]Fixed that inserter tooltips would list pollution despite inserters being unable to produce pollution. [url=https://forums.factorio.com/72855]more[/url] [*]Fixed that the bar of train wagon in blueprint was lost when the game was saved and loaded. [url=https://forums.factorio.com/72863]more[/url] [*]Fixed that textfield selection wasn't removed when the focus was lost. [url=https://forums.factorio.com/72860]more[/url] [/list] [h1][b]Modding[/b][/h1] [list] [*]Equipment with the "manual" shape now renders backgrounds/outlines automatically like equipment with the "full" shape. [/list] You can get experimental releases by selecting the '0.17.x' beta branch under Factorio's properties in Steam.