[h1][b]Changes[/b][/h1] [list] [*]Inserters are slightly faster when picking up from belts as they can now select an item and pick it up in the same tick. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed a special case of assembler pipe connection bug. [url=https://forums.factorio.com/71776]more[/url] [*]Fixed a crash when trying to check for mod updates with mods that have dependencies not on the mod portal. [*]Fixed that multiple modded inserters aiming for the same belt would compete for the same item. [url=https://forums.factorio.com/58613]more[/url] [*]Fixed that opening signal by circuit network could let train to go to a reserved/occupied block. [url=https://forums.factorio.com/72000]more[/url] [*]Fixed that it was possible to build a special rail crossing that didn't merge the blocks and allowed trains to cross without collisions. [url=https://forums.factorio.com/71990]more[/url] [*]Fixed a crash related to pathfinding toward a moving target, such as when the player was fighting biters. (https://forums.factorio.com/71989 https://forums.factorio.com/72011) [*]Fixed turret ranges would not render properly on some models of Apple computers with Intel integrated GPU. [url=https://forums.factorio.com/67259]more[/url] [*]Fixed most of the Map Editor GUI would still work when doing replays. [url=https://forums.factorio.com/72031]more[/url] [*]Fixed that "the hand" didn't work correctly in the Map Editor when the inventory was full. [url=https://forums.factorio.com/72016]more[/url] [*]Fixed that cut ignored the not-minable and not-deconstructable flags in some cases. [url=https://forums.factorio.com/72010]more[/url] [*]Fixed rail signal to block binding that occurred in special cases. [url=https://forums.factorio.com/71986]more[/url] [*]Fixed shooting would refresh only the first beam if multiple beams were active. [url=https://forums.factorio.com/71868]more[/url] [*]Fixed that cloning rails with locomotive on top in the map editor made the copied rails not minable even when the locomotive was removed. [url=https://forums.factorio.com/72085]more[/url] [*]Fixed another train pathfinding issue related to re-pathing while in chain signal sequence. [url=https://forums.factorio.com/72032]more[/url] [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added LuaEntity::energy_generated_last_tick read. [*]Added LuaGameScript::parse_map_exchange_string(). [/list]You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.