Version 0.17.5 released
Author: wheybags,
published 5 years ago,
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed crash related to train waypoints and very short train paths. [url=https://forums.factorio.com/66095]more[/url]
[*]Fixed wrong entity info positioning when all other things in the right container are disabled. [url=https://forums.factorio.com/65088]more[/url]
[*]Fixed Wave defense victory not being triggered in some cases.
[*]Fixed Wave defense victory message being printed on every rocket launch.
[*]Fixed restarting the game after sync-mods-with-save would fail to auto-load some saves on Windows. [url=https://forums.factorio.com/66338]more[/url]
[*]Fixed PvP error when loading 0.16 versions of the scenario. [url=https://forums.factorio.com/66108]more[/url]
[*]Fixed selection in blueprint preview would have an offset if UI scale was not 100%. [url=https://forums.factorio.com/65557]more[/url]
[*]Fixed pie slice used as progress indicator in crafting queue wasn't rendering for small angles. [url=https://forums.factorio.com/66079]more[/url]
[*]Fixed that the /time command would give back the wrong time played.
[*]Fixed rendered terrain would increasingly get corrupted during movement when using 16bit rendering mode on some OpenGL drivers. [url=https://forums.factorio.com/65691]more[/url]
[*]Fixed player.get_quick_bar_slot causing a crash for some values. [url=https://forums.factorio.com/65917]more[/url]
[*]Fixed controls were lagging when application window was receiving lot of events it didn't recognize on macOS or Linux. [url=https://forums.factorio.com/65179]more[/url]
[*]Fixed "Wait for V-Sync" graphics option was not working on macOS 10.14 Mojave.
[*]Fixed crash logs were missing stack traces on macOS.
[*]Adjusted the Supply Challenge requirements to make sense. [url=https://forums.factorio.com/66291]more[/url]
[*]Fixed a crash when reviving entities through the Lua API.
[*]Fixed NPE crash on biter commands during rebuild quest. [url=https://forums.factorio.com/66586]more[/url]
[*]Fixed NPE crash during cutscene if player left entity ghosts in the starting area. [url=https://forums.factorio.com/66424]more[/url]
[*]Fixed NPE crash on sending biters if you plaster half the map with furnaces (yes, seriously). [url=https://forums.factorio.com/66369]more[/url]
[*]Fixed NPE bug where Compilatron would sometimes not continue after players put the required items in his chest. [url=https://forums.factorio.com/66528]more[/url]
[*]Fixed that technology slot tooltip didn't reflect the cost of the selected technology in the queue.
[*]Fixed NPE confusing flying text at startup. [url=https://forums.factorio.com/66317]more[/url]
[*]Fixed that the train passed wait condition time was limited to 120 seconds. [url=https://forums.factorio.com/66043]more[/url]
[*]Fixed hand not disappearing from the quickbar in some situations. [url=https://forums.factorio.com/66019]more[/url]
[*]Fixed a crash related to the research queue. [url=https://forums.factorio.com/66172]more[/url]
[*]Fixed that the research queue could show incorrect research levels. [url=https://forums.factorio.com/66144]more[/url]
[*]Horizontal layouting fix of the mods gui. [url=https://forums.factorio.com/66217]more[/url]
[*]Fixed that the island related changes in the terrain settings in map generator gui weren't updated if the island preset was preselected. [url=https://forums.factorio.com/65722]more[/url]
[*]Fixed that custom Lua-defined shortcuts would desync the game. [url=https://forums.factorio.com/66556]more[/url]
[*]Fixed a crash when player is not given when using surface.deconstruct_area(). [url=https://forums.factorio.com/66426]more[/url]
[*]Fixed loading of blueprints containing rail temporary stations.
[/list]
[h1][b]Modding[/b][/h1]
[list]
[*]Added SelectionToolPrototype flag "nothing".
[*]Made resource autoplace helper functions usable from mods. [url=https://forums.factorio.com/66584]more[/url]
[*]Added LogisticContainerPrototype::landing_location_offset.
[/list]
[h1][b]Balancing[/b][/h1]
[list]
[*]Changed mining productivity technology to add 10% in one level instead of 2%, increased the formula from 100 * level to 500 * level and removed some of the low level intermediate levels.
[/list]
[h1][b]Changes[/b][/h1]
[list]
[*]Blueprinting tools are no longer shown in the quickbar filter selection. [url=https://forums.factorio.com/66088]more[/url]
[/list]
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.