Version 0.17.49 released
Author: wheybags,
published 5 years ago,
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed sprite batching issue when drawing many inserters with circuit connectors. [url=https://forums.factorio.com/61861]more[/url]
[*]Fixed construction robot working shadow. [url=https://forums.factorio.com/71909]more[/url]
[*]Fixed using repeat_count in RotatedAnimation definition would cause crash. [url=https://forums.factorio.com/71939]more[/url]
[*]Fixed rail signal consistency in case of reserved signal being invalidated by building a rail that puts both sides into same block.
[*]Fixed rail crash related to marking reserved signal for deconstruction.
[*]Fixed that programmatically set locale for autoplace controls didn't work. [url=https://forums.factorio.com/71933]more[/url]
[*]Fixed that scrollpane consumed the mouse wheel events even when not activated, which blocked the other (parent) scrollpane. [url=https://forums.factorio.com/69766]more[/url]
[*]Fixed that re-pathing in chain signal sequence didn't respect the need for green exit when the re-pathing was based on manual change of target station. [url=https://forums.factorio.com/71371]more[/url]
[*]Fixed that changing state of rail signal by circuit network didn't properly update state of parent circuit signals. [url=https://forums.factorio.com/71731]more[/url]
[*]Fixed that rail signal disabled by circuit network didn't prevent train passing by it if it guards a block that is already reserved/occupied by the same train. [url=https://forums.factorio.com/71839]more[/url]
[*]Limited of usage of tab/shift-tab to move between textboxes as other objects didn't support it and it seems like it isn't worth to try to support it for everything. (https://forums.factorio.com/69656) [url=https://forums.factorio.com/71556]more[/url]
[*]Reduced the UPS impact of a large number of biters trying to pathfind. [url=https://forums.factorio.com/71865]more[/url]
[*]Fixed that tabbing could move to invisible or disabled widgets.
[/list]
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.