Version 0.17.48 released
Author: wheybags,
published 5 years ago,
[h1][b]Changes[/b][/h1]
[list]
[*]Improved manual building of character corpses through the map editor. [url=https://forums.factorio.com/71686]more[/url]
[*]Textures that are being streamed are compressed now to reduce RAM usage and increase rendering performance.
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed production statistics were not cleared before starting the Introduction scenario [url=https://forums.factorio.com/71802]more[/url]
[*]Fixed Compilatron getting stuck in a loop between two help nodes. [url=https://forums.factorio.com/71617]more[/url]
[*]Fixed various bugs uncovered (mainly) by more rigid rail signal handling.
[*]Fixed that when starting a server with --start-server-load-scenario, --map-settings would have no effect. [url=https://forums.factorio.com/67813]more[/url]
[*]Fixed that the minimap radar coverage preview would show radars on different surfaces. [url=https://forums.factorio.com/71705]more[/url]
[*]Fixed that turrets would show the glow animation in some cases when dead. [url=https://forums.factorio.com/71707]more[/url]
[*]Fixed that checking for mod updates would work correctly if the mod author had previously uploaded a broken version of the mod. [url=https://forums.factorio.com/71709]more[/url]
[*]Fixed that crafting machine lights wouldn't render correctly when off-screen partially. [url=https://forums.factorio.com/71729]more[/url]
[*]Fixed that the map editor extra-settings GUI didn't resize correctly. [url=https://forums.factorio.com/71741]more[/url]
[*]Fixed that the bonus GUI had transparent edges when the vertical scroll bar was visible. [url=https://forums.factorio.com/71643]more[/url]
[*]Added workaround for issue with missing icons on macOS with Intel GPUs. [url=https://forums.factorio.com/71649]more[/url]
[*]Fixed framerate issues caused by overloading GPU. [url=https://forums.factorio.com/71682]more[/url]
[*]Fixed a crash when using some hotkeys while in cutscenes. [url=https://forums.factorio.com/71807]more[/url]
[*]Fixed that re-mapping "stack split" didn't work correctly. [url=https://forums.factorio.com/71824]more[/url]
[*]Fixed speech bubbles jittering when their target moved across a chunk boundary.
[*]Fixed that tank could not drive backwards. [url=https://forums.factorio.com/71804]more[/url]
[*]Fixed that rendering.draw_line() sometimes did not render lines. [url=https://forums.factorio.com/71859]more[/url]
[*]Fixed that the map wouldn't update during a non-blocking save. [url=https://forums.factorio.com/65826]more[/url]
[*]Fixed that LuaPlayer::set_controller() would crash if set to another players character. [url=https://forums.factorio.com/71822]more[/url]
[*]Fixed bug where NPE could get stuck in a cutscene. [url=https://forums.factorio.com/71772]more[/url]
[/list]
[h1][b]Modding[/b][/h1]
[list]
[*]Limited maximum number of picture variations that will be loaded from item prototype definition to 16.
[*]Added y_offset property to speech_bubble prototype.
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Added a sanity check to LuaForce::chart() that errors on large sizes instead of trying to use 71,000 gigabytes of RAM.
[*]Added LuaFlowStatistics::clear().
[/list]
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.