[h1][b]Changes[/b][/h1] [list] [*]Improved manual building of character corpses through the map editor. [url=https://forums.factorio.com/71686]more[/url] [*]Textures that are being streamed are compressed now to reduce RAM usage and increase rendering performance. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed production statistics were not cleared before starting the Introduction scenario [url=https://forums.factorio.com/71802]more[/url] [*]Fixed Compilatron getting stuck in a loop between two help nodes. [url=https://forums.factorio.com/71617]more[/url] [*]Fixed various bugs uncovered (mainly) by more rigid rail signal handling. [*]Fixed that when starting a server with --start-server-load-scenario, --map-settings would have no effect. [url=https://forums.factorio.com/67813]more[/url] [*]Fixed that the minimap radar coverage preview would show radars on different surfaces. [url=https://forums.factorio.com/71705]more[/url] [*]Fixed that turrets would show the glow animation in some cases when dead. [url=https://forums.factorio.com/71707]more[/url] [*]Fixed that checking for mod updates would work correctly if the mod author had previously uploaded a broken version of the mod. [url=https://forums.factorio.com/71709]more[/url] [*]Fixed that crafting machine lights wouldn't render correctly when off-screen partially. [url=https://forums.factorio.com/71729]more[/url] [*]Fixed that the map editor extra-settings GUI didn't resize correctly. [url=https://forums.factorio.com/71741]more[/url] [*]Fixed that the bonus GUI had transparent edges when the vertical scroll bar was visible. [url=https://forums.factorio.com/71643]more[/url] [*]Added workaround for issue with missing icons on macOS with Intel GPUs. [url=https://forums.factorio.com/71649]more[/url] [*]Fixed framerate issues caused by overloading GPU. [url=https://forums.factorio.com/71682]more[/url] [*]Fixed a crash when using some hotkeys while in cutscenes. [url=https://forums.factorio.com/71807]more[/url] [*]Fixed that re-mapping "stack split" didn't work correctly. [url=https://forums.factorio.com/71824]more[/url] [*]Fixed speech bubbles jittering when their target moved across a chunk boundary. [*]Fixed that tank could not drive backwards. [url=https://forums.factorio.com/71804]more[/url] [*]Fixed that rendering.draw_line() sometimes did not render lines. [url=https://forums.factorio.com/71859]more[/url] [*]Fixed that the map wouldn't update during a non-blocking save. [url=https://forums.factorio.com/65826]more[/url] [*]Fixed that LuaPlayer::set_controller() would crash if set to another players character. [url=https://forums.factorio.com/71822]more[/url] [*]Fixed bug where NPE could get stuck in a cutscene. [url=https://forums.factorio.com/71772]more[/url] [/list] [h1][b]Modding[/b][/h1] [list] [*]Limited maximum number of picture variations that will be loaded from item prototype definition to 16. [*]Added y_offset property to speech_bubble prototype. [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added a sanity check to LuaForce::chart() that errors on large sizes instead of trying to use 71,000 gigabytes of RAM. [*]Added LuaFlowStatistics::clear(). [/list] You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.