[h1][b]Bugfixes[/b][/h1] [list] [*]Changed the go-to-mod buttons in the manage and update tabs of the Mods GUI to switch to the install tab if needed. [url=https://forums.factorio.com/65902]more[/url] [*]Fixed that it was possible to open the command console while inside the technology GUI. [url=https://forums.factorio.com/66458]more[/url] [*]Fixed that it was not possible to build ghosts in normally visible area which is in fog of war in map view. [url=https://forums.factorio.com/71411]more[/url] [*]Fixed a crash when removing modded recipes while hand-crafting those recipes. [url=https://forums.factorio.com/70247]more[/url] [*]Fixed that nested CustomGuiStyle changes didn't work correctly. [url=https://forums.factorio.com/71419]more[/url] [*]Fixed that inserter would sometimes put items on the wrong side of the belt. [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added only_in_alt_mode to LuaRendering draw functions. [*]Changed LuaEntity::copy_settings() to also copy settings from ghosts. [/list] You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.