Version 0.17.44 released
Author: wheybags,
published 5 years ago,
[h1][b]Changes[/b][/h1]
[list]
[*]The resource frequency slider in the map generator settings has a smaller influence over the amount of ore in the starting area patches. [url=https://forums.factorio.com/70520]more[/url]
[*]Inserters with stack bonus are now smarter when picking up items, and thus slightly faster. [url=https://forums.factorio.com/66973]more[/url]
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed that researching the appropriate technology would re-add shortcut buttons to the shortcut toolbar even if the player explicitly removed them earlier. [url=https://forums.factorio.com/71152]more[/url]
[*]Fixed that some saves that contained multiple surfaces would cause the game to crash on load. [url=https://forums.factorio.com/71199]more[/url]
[*]Fixed that auto-barreling opt-out didn't work if the fluid has icons defined. [url=https://forums.factorio.com/71202]more[/url]
[*]Fixed that auto-barreling recipes would use the wrong fluid name if the fluid had a custom localised name defined. [url=https://forums.factorio.com/71193]more[/url]
[*]Fixed that the entity damaged event original_damage value wouldn't be accurate if the entity had shields or resistances. [url=https://forums.factorio.com/71218]more[/url]
[*]Fixed a performance problem related to the undo logic and large blueprints. [url=https://forums.factorio.com/70855]more[/url]
[*]Fixed that trying to join Steam networking enabled games with Steam networking disabled didn't work correctly. [url=https://forums.factorio.com/71250]more[/url]
[*]Fixed that trains built part of a blueprint was snapping to train stop which could prevent some specific blueprints from being built.
[*]Fixed smoke for generators without animation. [url=https://forums.factorio.com/68757]more[/url]
[*]Fixed train circuit conditions not working properly sometimes when arriving at disabled station. [url=https://forums.factorio.com/70867]more[/url]
[*]Fixed transparency of tables. [url=https://forums.factorio.com/70093]more[/url]
[*]Fixed reintroduction of blueprint train building problems. [url=https://forums.factorio.com/71215]more[/url]
[*]Fixed that the game could freeze on exit on Linux after clicking a link. [url=https://forums.factorio.com/70110]more[/url]
[*]Fixed statistics windows showing strange totals in some situations. [url=https://forums.factorio.com/71170]more[/url]
[*]Fixed statistics windows not showing the first few values (e.g. when an items is produced for the first time). [url=https://forums.factorio.com/71353]more[/url]
[*]Fixed that belt immunity equipment would drain energy in armor when not equipped. [url=https://forums.factorio.com/70090]more[/url]
[*]Using the NO_SCHEDULE train state more consistently (for train in automatic mode with empty schedule. [url=https://forums.factorio.com/71312]more[/url]
[*]Fixed inserters behaving differently when rotated. [url=https://forums.factorio.com/69592]more[/url]
[*]Fixed that the control key would be ignored by Factorio on Linux if the "Press Ctrl to highlight the pointer" (or equivalent) option was enabled. [url=https://forums.factorio.com/69319]more[/url]
[*]Fixed that cloning tiles in the map editor wouldn't always clone transitions correctly. [url=https://forums.factorio.com/70956]more[/url]
[*]Fixed that the supply mission finished game GUI was too small. [url=https://forums.factorio.com/71333]more[/url]
[/list]
[h1][b]Modding[/b][/h1]
[list]
[*]Added optional assembling machine gui_title_key property.
[*]Changed belt immunity equipment to consume energy through "energy_consumption" instead of "energy_source.drain".
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Added LuaGuiElement::vertical_centering read/write.
[*]Added LuaEntity::auto_launch read/write.
[*]Added LuaTransportLine::line_equals().
[/list]
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.