[h1][b]Changes[/b][/h1] [list] [*]The argument to --generate-map-preview is treated as a directory only if it ends with a '/' or '\'. [*]Car/tank color keeps the color of the last user. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed that the technology GUI could freeze on certain technologies. [url=https://forums.factorio.com/70997]more[/url] [*]Fixed a crash when trying to build train ghosts not on rails. [url=https://forums.factorio.com/71118]more[/url] [*]Fixed a crash related to changing the logistic mode on an infinity-chest type entity through mods. [url=https://forums.factorio.com/70911]more[/url] [*]Fixed low readability tag color highlighting in textboxes. [url=https://forums.factorio.com/67469]more[/url] [*]Fixed Korean IME still did not work (Windows only). [url=https://forums.factorio.com/71123]more[/url] [*]Fixed statistics graphs X axis labels showing wrong values for 250h and 1000h time frames. [url=https://forums.factorio.com/71091]more[/url] [*]Fixed that the wrong entry could be highlighted in the electric network graph. [url=https://forums.factorio.com/67361]more[/url] [*]Fixed that picking up an item from quickbar wouldn't reserve the slot with an inventory hand when the inventory was full. [url=https://forums.factorio.com/70974]more[/url] [*]Fixed robot energy consumption when using very high speed bonuses. [url=https://forums.factorio.com/70951]more[/url] [*]Fixed a false-positive changed message in the mods GUI under specific situations. [url=https://forums.factorio.com/69772]more[/url] [*]Fixed icons inside blueprint book items not being scaled properly. [*]Fixed that delimit-procedure noise expressions at the root of an expression tree would crash the compiler. [/list] [h1][b]Modding[/b][/h1] [list] [*]Added util.combine_icons(icons1, icons2, inputs) function to aid in combining icons tables. [*]Changed the auto_barrel recipe icon generation to account for fluids with an icon_size not set to 32, or fluids with an icons table. [url=https://forums.factorio.com/71158]more[/url] [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added LuaNamedNoiseExpression and LuaGameScript::named_noise_expressions read. [*]Added LuaEntity::tree_stage_index read/write. [*]Added LuaEntity::tree_stage_index_max and tree_color_index_max read. [*]Added "player_index" to the on_rocket_launch_ordered and on_rocket_launched events. [/list]You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.