[h1][b]Bugfixes[/b][/h1] [list] [*]Fixed that some noise expression types used by some mods (literal map positions, offset-points, and distance-from-nearest-point) were unimplemented. [*]Fixed that blueprint rotation was not saved for blueprint books in the blueprint library. [url=https://forums.factorio.com/68382]more[/url] [*]Fixed that the focus-search shortcut could be used to bring up the search field when it was disabled. [url=https://forums.factorio.com/70903]more[/url] [*]Fixed that game.reload_script() could break LuaRecipe/LuaPrototype references. [*]Fixed a PvP script error on configuration changed. [url=https://forums.factorio.com/70914]more[/url] [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added LuaEntityPrototype::item_slot_count read. [*]Added LuaEntity::get_stopped_train(). [*]Added "surface_index" to the on_post_entity_died event. [/list] You can get experimental releases by selecting the '0.17.x' beta branch under Factorio's properties in Steam.