Version 0.17.41 released
Author: posila87,
published 5 years ago,
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed that some noise expression types used by some mods (literal map positions, offset-points, and distance-from-nearest-point) were unimplemented.
[*]Fixed that blueprint rotation was not saved for blueprint books in the blueprint library. [url=https://forums.factorio.com/68382]more[/url]
[*]Fixed that the focus-search shortcut could be used to bring up the search field when it was disabled. [url=https://forums.factorio.com/70903]more[/url]
[*]Fixed that game.reload_script() could break LuaRecipe/LuaPrototype references.
[*]Fixed a PvP script error on configuration changed. [url=https://forums.factorio.com/70914]more[/url]
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Added LuaEntityPrototype::item_slot_count read.
[*]Added LuaEntity::get_stopped_train().
[*]Added "surface_index" to the on_post_entity_died event.
[/list]
You can get experimental releases by selecting the '0.17.x' beta branch under Factorio's properties in Steam.