Version 0.17.40 released
Author: wheybags,
published 5 years ago,
[h1][b]Changes[/b][/h1]
[list]
[*]Improved efficiency of noise program compilation and quality of error messages.
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed a crash that would sometimes happen after deleting a blueprint from the library. [url=https://forums.factorio.com/70158]more[/url]
[*]Fixed crash related to train schedule containing only temporary stations. [url=https://forums.factorio.com/69576]more[/url]
[*]Fixed GUI inspector vertical align value inconsistency (middle instead of center). [url=https://forums.factorio.com/70677]more[/url]
[*]Fixed LuaInventory::sort_and_merge when used on cargo wagons with inventory limits set. [url=https://forums.factorio.com/68307]more[/url]
[*]Fixed that distractor robots would show in the bonus GUI under the follower robots section. [url=https://forums.factorio.com/69532]more[/url]
[*]Fixed that reading invalid chain signals wouldn't work correctly. [url=https://forums.factorio.com/67496]more[/url]
[*]Fixed yet another ghost connection error related to consistency checks. [url=https://forums.factorio.com/70275]more[/url]
[*]Fixed some cases of multi-layered icons not being scaled correctly. [url=https://forums.factorio.com/67210]more[/url]
[*]Fixed power switch connection consistency problem. [url=https://forums.factorio.com/70856]more[/url]
[*]Fixed "Confirm Message" key-binding not working when bound to some mouse buttons. [url=https://forums.factorio.com/67182]more[/url]
[*]Fixed backwards/forwards max speed fuel modifier related to two-headed trains. [url=https://forums.factorio.com/70758]more[/url]
[*]Fixed interactions of assemblers and underground pipe connections blocked by induced fluid mixing. [url=https://forums.factorio.com/70596]more[/url]
[*]Fixed setting entity ghosts to minable=false didn't work. [url=https://forums.factorio.com/69306]more[/url]
[*]Fixed that the statistics GUI would show count values < 0.5 as "no count". [url=https://forums.factorio.com/70865]more[/url]
[*]Fixed a performance problem with high speed idling trains on circular rail networks. [url=https://forums.factorio.com/70797]more[/url]
[*]Fixed signal placement visualisation for special cases related to straight diagonal rail. [url=https://forums.factorio.com/69591]more[/url]
[*]Fixed that items supposed to be removed on clearing cursor (copy, cut, paste, blueprints from blueprint library etc.) were put into character corpse. [url=https://forums.factorio.com/70850]more[/url]
[*]Fixed uranium cannon shells shooting backwards when aimed closed to the tank.[url=https://forums.factorio.com/70877]more[/url]
[*]Fixed Programmable Speaker alert textbox not losing focus when pressing ENTER. [url=https://forums.factorio.com/70891]more[/url]
[*]Fixed desync caused by setting font colors on buttons. [url=https://forums.factorio.com/70893]more[/url]
[/list]
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.