[h1][b]Bugfixes[/b][/h1] [list] [*]Fixed crashes related to Lua errors. [url=https://forums.factorio.com/66007]more[/url] [*]Fixed a crash when opening the fluid wagon GUI in the map editor. [url=https://forums.factorio.com/66067]more[/url] [*]Fixed that pressing "back" on the login prompt in the other settings GUI would exit the other settings GUI. [url=https://forums.factorio.com/65643]more[/url] [*]Fixed that robots could get stuck when trying to upgrade in some cases. [url=https://forums.factorio.com/65816]more[/url] [*]Fixed that the tooltips for tooltip times where backwards. [url=https://forums.factorio.com/65085]more[/url] [*]Fixed Lua commands wouldn't work show help correctly. [url=https://forums.factorio.com/66022]more[/url] [*]Fixed portable fusion reactor and rocketry tech pre-requisites - added military science pack. [url=https://forums.factorio.com/66080]more[/url] [*]Fixed uranium processing tech pre-requisites - added sulfur processing. [url=https://forums.factorio.com/66060]more[/url] [*]Removed ghost buildability consistency check until we properly integrate building of ghosts into the fluid mixing prevention logic. [*]Fixed crash related to train pathfinding. [url=https://forums.factorio.com/65950]more[/url] [*]Fixed layouting of Map Generator gui when the preview is shown. [url=https://forums.factorio.com/65959]more[/url] [*]Fixed issues with rich text tags referencing entities that have no icon. [*]Fixed crash related to moving blueprints from game blueprints to player blueprints. [url=https://forums.factorio.com/66091]more[/url] [*]Fixed crash related listing all players while while processing event of player being removed. [*]Fixed a crash related to research that would continue even though the research queue is empty. [url=https://forums.factorio.com/66057]more[/url] [*]Fixed Compilatron placing a chest on top of things. [url=https://forums.factorio.com/65924]more[/url] [*]Fixed crash during quest to reactivate assembler in NPE. [url=https://forums.factorio.com/66122]more[/url] [*]Fixed that script render text would scale with GUI scale. [url=https://forums.factorio.com/65982]more[/url] [/list] [h1][b]Modding[/b][/h1] [list] [*]Made MiningDrillPrototype::radius_visualisation_picture tintable. [/list] You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.