[h1][b]Bugfixes[/b][/h1] [list] [*]Fixed that hand crafting wouldn't respect the hide_from_flow_statistics property. [url=https://forums.factorio.com/70655]more[/url] [*]Fixed that modded GUI tables did not display borders that were set in their style. [*]Fixed the game would fail on startup if control settings were reset during migration of 0.16 config file. [url=https://forums.factorio.com/70769]more[/url] [*]Fixed that train stop "must be build next to rails" error was not using the name of the train stop. [url=https://forums.factorio.com/70710]more[/url] [*]Fixed that beam damage interval was sometimes not respected properly. [*]Fixed that beams would be immediately created and destroyed when standing very close to max range. [*]Fixed that beams would not show any animation if the target was killed in one hit. [url=https://forums.factorio.com/67020]more[/url] [*]Fixed that laser beams would always aim at player character's feet. [*]Fixed entity hit_visualization_box not working properly. [*]Fixed running out of memory during sprite loading was not handled gracefully. [url=https://forums.factorio.com/70667]more[/url] [*]Fixed a map corruption problem when creating games from scenarios that used difficulties per-entity. [url=https://forums.factorio.com/69838]more[/url] [*]Fixed that some Lua errors wouldn't show proper lua stack traces. [url=https://forums.factorio.com/70653]more[/url] [*]Fixed a crash related to reading pollution statistic values through Lua. [url=https://forums.factorio.com/70801]more[/url] [*]Fixed a crash resulting from building a blueprint of an assembler with a fluid recipe that is not researched yet. [url=https://forums.factorio.com/70765]more[/url] [*]Fixed that temporary blueprints (e.g. from the copy tool) would sometimes go to inventory instead of being destroyed. [url=https://forums.factorio.com/70806]more[/url] [*]Added fluid mixing check to infinity pipe. [url=https://forums.factorio.com/70737]more[/url] [*]Fixed that you could build rail ghosts in the basic rail tutorial. [url=https://forums.factorio.com/69503]more[/url] [*]Fixed special case of dragging station/condition order in the train configure GUI. [url=https://forums.factorio.com/68544]more[/url] [*]Fixed tightspot script error starting the round with flying text on the map. [url=https://forums.factorio.com/70162]more[/url] [/list] [h1][b]Changes[/b][/h1] [list] [*]Changed the mods GUI so it lists mod settings by mod alphabetically using natural ordering. [/list] You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.