[h1][b]Bugfixes[/b][/h1] [list] [*]Fixed acid splashes were blocking placement of buildings. [url=https://forums.factorio.com/70317]more[/url] [*]Fixed that acid splashes would have a burning sound effect. [*]Fixed typo in font name that would cause crash in Cyrillic locales on Linux. [url=https://forums.factorio.com/70337]more[/url] [*]Fixed that script changing train path as a reaction to train created event could break the rolling-stock connection process. [url=https://forums.factorio.com/69749]more[/url] [*]Fixed that scroll panes empty areas of the mod GUI was blocking the mouse interaction with the map. [url=https://forums.factorio.com/70383]more[/url] [*]Fixed that ghost rail building didn't avoid ghost buildings properly. [url=https://forums.factorio.com/70349]more[/url] [*]All unused control inputs are saved in the config file, to preserve mod key bindings even when the mod is disabled and enabled again. [url=https://forums.factorio.com/70332]more[/url] [*]Fixed that zooming in the train preview window didn't respect the zooming key binding settings. [url=https://forums.factorio.com/69338]more[/url] [*]Fixed that train with no path changed from NO_PATH to PATH_LOST and back to NO_PATH every few seconds. [url=https://forums.factorio.com/69722]more[/url] [*]Fixed that train waiting at the signal changed from WAIT_SIGNAL to ARRIVE_SIGNAL and back to WAIT_SIGNAL every few seconds. [url=https://forums.factorio.com/67576]more[/url] [*]Fixed a crash that would sometimes happen when two players were connecting to a server at the same time and one of them quit before the map finished saving. [url=https://forums.factorio.com/69783]more[/url] [*]Fixed a crash related to modded deconstruction item filters. [url=https://forums.factorio.com/70470]more[/url] [*]Fixed performance issues in mipmap generation routines causing the game to freeze or crash at 95% of sprite loading. [url=https://forums.factorio.com/67723]more[/url] [*]Fixed traditional Chinese font being used for simplified Chinese. [url=https://forums.factorio.com/70429]more[/url] [*]Fixed that pollution would not be shown in entity tooltip when using a void energy source. [url=https://forums.factorio.com/70498]more[/url] [*]Fixed PvP re-roll round button not generating a different map with only a single team. [*]Fixed PvP state when playing Last silo standing with only a single team. [*]Fixed PvP DEFCON mode interaction with research queue. [*]Fixed screenshot rendering could crash when using LuaScriptRendering API to draw a sprite from file. [url=https://forums.factorio.com/70322]more[/url] [/list] [h1][b]Modding[/b][/h1] [list] [*]Added CraftingMachinePrototype::entity_info_icon_shift. [*]Added CraftingMachinePrototype::draw_entity_info_icon_background. [/list] [h1][b]Scripting[/b][/h1] [list] [*]Included "item" in on_built_entity event when ghost cursor building. [/list] You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.