Version 0.17.36 released
Author: wheybags,
published 5 years ago,
[h1][b]Graphics[/b][/h1]
[list]
[*]Added new specific remnants for various entities. (Work in progress)
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed that ghosts could be built in fog of war.
[*]Fixed a stack overflow when merging large electric networks (149'000+ electric poles). [url=https://forums.factorio.com/70244]more[/url]
[*]Fixed some achievements not counting their requirements properly. [url=https://forums.factorio.com/70276]more[/url]
[*]Changed worm and spitter acid attack so they do not create acid splashes on water. [url=https://forums.factorio.com/70069]more[/url]
[*]Changed fonts for Asian languages (Chinese, Japanese, Korean).
[*]Fixed that power switch connections weren't restored by undo. [url=https://forums.factorio.com/70240]more[/url]
[/list]
[h1][b]Modding[/b][/h1]
[list]
[*]Added "check_buildability" to "create-fire" trigger effect definition.
[*]Added "tile_collision_mask" to "create-entity" and "create-fire" trigger effect definitions as faster alternative to full buildability check.
[*]Added "trigger_created_entity" to "create-fire" and "create-sticker" trigger effect definitions.
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Added "item" to the on_built_entity event.
[/list]
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.