[h1][b]Graphics[/b][/h1] [list] [*]Added new specific remnants for various entities. (Work in progress) [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed that ghosts could be built in fog of war. [*]Fixed a stack overflow when merging large electric networks (149'000+ electric poles). [url=https://forums.factorio.com/70244]more[/url] [*]Fixed some achievements not counting their requirements properly. [url=https://forums.factorio.com/70276]more[/url] [*]Changed worm and spitter acid attack so they do not create acid splashes on water. [url=https://forums.factorio.com/70069]more[/url] [*]Changed fonts for Asian languages (Chinese, Japanese, Korean). [*]Fixed that power switch connections weren't restored by undo. [url=https://forums.factorio.com/70240]more[/url] [/list] [h1][b]Modding[/b][/h1] [list] [*]Added "check_buildability" to "create-fire" trigger effect definition. [*]Added "tile_collision_mask" to "create-entity" and "create-fire" trigger effect definitions as faster alternative to full buildability check. [*]Added "trigger_created_entity" to "create-fire" and "create-sticker" trigger effect definitions. [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added "item" to the on_built_entity event. [/list] You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.