Version 0.17.33 released
Author: wheybags,
published 5 years ago,
[h1][b]Changes[/b][/h1]
[list]
[*]Added out of fuel alert icon to flamethrower turrets.
[*]UI scale won't be synchronised over Steam Cloud anymore. [url=https://forums.factorio.com/67085]more[/url]
[*]Syncing startup settings with a server will automatically join the server on game restart. [url=https://forums.factorio.com/69064]more[/url]
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed yet another consistency bug related to ghost connections. [url=https://forums.factorio.com/69694]more[/url]
[*]Fixed crash related to changing force of entity marked for deconstruction/upgrade/in undo queue. [url=https://forums.factorio.com/69493]more[/url]
[*]Fixed a crash resulting from overlapping underground pipes. [url=https://forums.factorio.com/69548]more[/url]
[*]Fixed power grid overlay not showing correctly on map when changing surfaces. [url=https://forums.factorio.com/69104]more[/url]
[*]Fixed another instance of furnaces with fluid outputs not working correctly. [url=https://forums.factorio.com/69674]more[/url]
[*]Fixed multiplayer paused notification not being cleared when the client is dropped. [url=https://forums.factorio.com/67326]more[/url]
[*]Fixed accumulators showing discharge animation and empty icon at the same time. [url=https://forums.factorio.com/67929]more[/url]
[*]Fixed that the game would desync when changing forces of beams, fluid streams, projectiles, stickers, and fire flames.
[*]Fixed player inventory income flying text would sometimes show incorrect total item count. [url=https://forums.factorio.com/66542]more[/url]
[*]Fixed switched technology levels in the console message when changing research. [url=https://forums.factorio.com/69681]more[/url]
[*]Fixed that the keyboard shortcuts for new blueprint/upgrade planner/deconstruction planner wouldn't work when the cut or copy tool was selected. [url=https://forums.factorio.com/68904]more[/url]
[*]Changed render layer of belts marked for deconstruction so they don't clip with other belts. [url=https://forums.factorio.com/65931]more[/url]
[*]Fixed attempt to rotate ore patches that are out of reach would create "Can't Reach" floating message. [url=https://forums.factorio.com/66647]more[/url]
[*]Fixed that generators would produce infinite pollution in some cases. (https://forums.factorio.com/69450) [url=https://forums.factorio.com/69879]more[/url]
[*]Fixed that generator tooltips did not show pollution. [url=https://forums.factorio.com/69494]more[/url]
[*]Fixed that LuaGameScript::tick_paused read was not of type boolean. [url=https://forums.factorio.com/69892]more[/url]
[*]Fixed that the map editor convert-save-to-scenario didn't work correctly in some cases. [url=https://forums.factorio.com/68913]more[/url]
[*]Fixed that the map editor intensity slider number fields wouldn't accept numbers outside the slider range. [url=https://forums.factorio.com/69165]more[/url]
[*]Fixed that the deconstruction planner "tiles only" mode would ignore tile ghosts. [url=https://forums.factorio.com/68360]more[/url]
[*]Fixed that exporting blueprint strings wouldn't include pending icon changes. [url=https://forums.factorio.com/67180]more[/url]
[*]Fixed that cloning rocket silos with rockets waiting to launch wouldn't auto-launch correctly. [url=https://forums.factorio.com/69781]more[/url]
[*]Fixed that cloning single entities with wire connections to themselves didn't work correctly. [url=https://forums.factorio.com/69770]more[/url]
[*]Fixed a desync related to rail item names. [url=https://forums.factorio.com/69807]more[/url]
[*]Map generator GUI now remembers the last preset used.
[*]Fixed an older bug with pull-placement of power poles. [url=https://forums.factorio.com/69659]more[/url]
[*]Fixed copying files to temp folder would preserve read only permissions, which could cause errors. [url=https://forums.factorio.com/61763]more[/url]