[h1][b]Changes[/b][/h1] [list] [*]Admins ignore multiplayer map upload slot limit [*]"Player is being dropped"/"Server not responding" messages will only show after 2 seconds, to avoid irrelevant short pop-ups. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed that the server-settings.example.json had an additional comma at the end of the file. [url=https://forums.factorio.com/69451]more[/url] [*]Filled in a missing fluid mixing check for miner. [url=https://forums.factorio.com/69381]more[/url] [*]Fixed that create-blueprint-item shortcut prototypes could have no item_to_create set. [url=https://forums.factorio.com/69500]more[/url] [*]Fixed upload slot queue blocking players from joining even if not all slots were filled. [*]Fixed a desync from rotation of an assembler with fluid energy source. [url=https://forums.factorio.com/69395]more[/url] [*]Fixed a connection consistency problems of wire/circuit connections ghosts and undo. [url=https://forums.factorio.com/69452]more[/url] [*]Added a no-crop requirement to the wire sprite definitions to avoid mods removing it, which can confuse the drawing logic. [url=https://forums.factorio.com/69325]more[/url] [*]Fixed text boxes would not respect keyboard layout for shortcuts like copy or paste. [url=https://forums.factorio.com/68380]more[/url] [*]Fixed blocking of game shortcuts when a text box has focus did not take into account keyboard layout settings. [url=https://forums.factorio.com/67021]more[/url] [*]Fixed the game would not respect remapping of modifier keys (Ctrl, Shift, Alt) in operating system. [url=https://forums.factorio.com/65093]more[/url] [*]Fixed it wasn't possible to bind mouse buttons 6 to 9. [url=https://forums.factorio.com/69588]more[/url] [*]It is no more possible to teleport an entity into fluid mixing. [url=https://forums.factorio.com/69316]more[/url] [*]Fixed a crash when defining a programmable speaker with no instruments. [url=https://forums.factorio.com/69632]more[/url] [*]Sync-mods-with-save will no longer offer to load-save when attempting to sync while hosting a multiplayer game. [url=https://forums.factorio.com/67756]more[/url] [*]Fixed that negative health regeneration wouldn't work when the entity had full health. [url=https://forums.factorio.com/69605]more[/url] [*]Fixed a crash related to migrating game versions while having gates marked for deconstruction with ghost walls built over them. [url=https://forums.factorio.com/69473]more[/url] [/list] [h1][b]Modding[/b][/h1] [list] [*]For performance reasons inserter pickup/dropoff vectors are now limited to half a chunk or less. [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added LuaEntityPrototype::lab_inputs read. [*]Added LuaEntityPrototype::researching_speed read. [*]Added LuaGameScript::pollution_statistics read. [/list]You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.