Version 0.17.3 released
Author: wheybags,
published 5 years ago,
[h1][b]Changes[/b][/h1]
[list]
[*]Disabled target leading for flamethrower turrets until it can be made better. [url=https://forums.factorio.com/65152]more[/url]
[*]Changed train pathfinding in a way, that it can find path that ends in the same segment where it started. This worked only for the trivial case of all path of one segment before.
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed possible crash related to browsing in the mods gui.
[*]Fixed that turning off exoskeletons didn't work correctly in multiplayer.
[*]Fixed shaking of blueprint preview in blueprint book tooltip. [url=https://forums.factorio.com/65594]more[/url]
[*]Fixed the wrong detection of changed autosave interval in other settings. [url=https://forums.factorio.com/65626]more[/url]
[*]Fixed /help *command* would print a number instead of the help message. [url=https://forums.factorio.com/65695]more[/url]
[*]Fixed a crash when dying with the locomotive GUI open. [url=https://forums.factorio.com/65705]more[/url]
[*]Fixed a crash when using sprite variation sheets with mismatched frame counts. [url=https://forums.factorio.com/65634]more[/url]
[*]Fixed that the admin-only portions of the whitelist command where not localised correctly. [url=https://forums.factorio.com/65792]more[/url]
[*]Fixed building underground pipe between pipes with different fluids. [url=https://forums.factorio.com/65607]more[/url]
[*]Fixed visual direction of fluid flow. [url=https://forums.factorio.com/65486]more[/url]
[*]Fixed dead-dry-hairy-tree and dry-hairy sprite shifting in normal resolution. [url=https://forums.factorio.com/65593]more[/url]
[*]Fixed PvP error when changing enabled mods. [url=https://forums.factorio.com/65652]more[/url]
[*]Fixed number pad Enter key-bindings would be converted to normal Enter when restarting the game. [url=https://forums.factorio.com/65568]more[/url]
[*]Fixed small worms having fluid consumption. [url=https://forums.factorio.com/65870]more[/url]
[*]Fixed that copy-paste of fluid recipes would sometimes not reset fluid box contents. [url=https://forums.factorio.com/65609]more[/url]
[*]Fixed that double-clicking a technology in the tree view wouldn't start research. [url=https://forums.factorio.com/65335]more[/url]
[*]Fixed pipes that would sometimes be too noisy. [url=https://forums.factorio.com/65670]more[/url]
[*]Fixed that you could build multiple underground belts on top of each-other. [url=https://forums.factorio.com/65828]more[/url]
[*]Fixed tightspot level 5 was unbeatable. [url=https://forums.factorio.com/65629]more[/url]
[*]Added workaround for GPU accelerated texture compression producing corrupted textures. [url=https://forums.factorio.com/65336]more[/url]
[*]Fixed that the technology window scroll position would keep getting reset. [url=https://forums.factorio.com/65160]more[/url]
[*]Fixed that the current research panel would not update in multiplayer if some other player changed the research. [url=https://forums.factorio.com/65185]more[/url]
[*]Fixed terrain not being rendered when using OpenGL and any game overlay was enabled. [url=https://forums.factorio.com/65096]more[/url]
[/list]
[h1][b]Modding[/b][/h1]
[list]
[*]Added LoaderPrototype::structure_render_layer with default value "lower-object". [url=https://forums.factorio.com/65627]more[/url]
[/list]
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.