Version 0.17.28 released
Author: wheybags,
published 5 years ago,
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed a crash when hovering over some inventory-like GUI elements.
[/list]
[h1][b]Includes version 0.17.27[/b][/h1]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed that pollution statistic values from entities were reversed and didn't increase evolution. [url=https://forums.factorio.com/69231]more[/url]
[*]Fixed a crash when mods would set special_signal = true for virtual-signal prototypes.
[*]Fixed a crash when a mining drill is destroyed during the resource-depleted event.
[*]Fixed a crash when loading modded saves related to recipe migrations and fluidboxes.
[*]Fixed a desync related to the blueprint library and keeping outdated blueprints between versions.
[*]Fixed crash when undoing manual removal of entity marked for deconstruction. [url=https://forums.factorio.com/69247]more[/url]
[*]Fixed that the technology GUI would show 100% researched for near-100% values. [url=https://forums.factorio.com/68021]more[/url]
[*]Fixed crash when calling LuaGameScript::take_technology_screenshot for force that doesn't have any technologies enabled.
[*]Fixed that action bar link to blueprint in the inventory had tooltip size limited too much. [url=https://forums.factorio.com/69157]more[/url]
[*]Fixed that blueprint cost table width wasn't correct for UI scale different than 100%.
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Added surface_index to the on_robot_mined_tile event.
[/list]
You can get experimental releases by selecting the '0.17.x' beta branch under Factorio's properties in Steam.