[h1][b]Bugfixes[/b][/h1] [list] [*]Fixed a crash when hovering over some inventory-like GUI elements. [/list] [h1][b]Includes version 0.17.27[/b][/h1] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed that pollution statistic values from entities were reversed and didn't increase evolution. [url=https://forums.factorio.com/69231]more[/url] [*]Fixed a crash when mods would set special_signal = true for virtual-signal prototypes. [*]Fixed a crash when a mining drill is destroyed during the resource-depleted event. [*]Fixed a crash when loading modded saves related to recipe migrations and fluidboxes. [*]Fixed a desync related to the blueprint library and keeping outdated blueprints between versions. [*]Fixed crash when undoing manual removal of entity marked for deconstruction. [url=https://forums.factorio.com/69247]more[/url] [*]Fixed that the technology GUI would show 100% researched for near-100% values. [url=https://forums.factorio.com/68021]more[/url] [*]Fixed crash when calling LuaGameScript::take_technology_screenshot for force that doesn't have any technologies enabled. [*]Fixed that action bar link to blueprint in the inventory had tooltip size limited too much. [url=https://forums.factorio.com/69157]more[/url] [*]Fixed that blueprint cost table width wasn't correct for UI scale different than 100%. [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added surface_index to the on_robot_mined_tile event. [/list] You can get experimental releases by selecting the '0.17.x' beta branch under Factorio's properties in Steam.