[h1][b]Changes[/b][/h1] [list] [*]Reverted fonts used for Chinese, Japanese, Korean and Russian localizations to pre-0.17.24 versions. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed that circuit connection from ghost to entity wasn't preserved when it was upgraded or undone. [url=https://forums.factorio.com/67692]more[/url] [*]Fixed that it was possible to rotate entities whilst the technology GUI was open. [url=https://forums.factorio.com/66320]more[/url] [*]Fixed that the updates-available counter in the update-mods tab didn't update as mods would be updated. [url=https://forums.factorio.com/69050]more[/url] [*]Fixed that LuaSurface::get_closest() did not check the type of the second parameter. [url=https://forums.factorio.com/69105]more[/url] [*]Fixed that LuaEntity::revive() raise_revive parameter sometimes did not work. [url=https://forums.factorio.com/69166]more[/url] [*]Fixed that script render objects sometimes did not render in screenshots. [*]Fixed a crash when rendering inserter interactions for modded furnace recipes without item ingredients. [*]Fixed research queue and technology tooltip for long technology names. [url=https://forums.factorio.com/68862]more[/url] [*]Fixed sprites would render as corrupted on some GPUs with texture streaming enabled. [url=https://forums.factorio.com/65466]more[/url] [*]Fixed layouting of filters of deconstruction planner in a tooltip. [url=https://forums.factorio.com/69107]more[/url] [*]Fixed that the rocket silo alt-info module icons didn't render in the correct location due to the size changes. [url=https://forums.factorio.com/69041]more[/url] [*]Fixed several inconsistencies with the map editor paused state in multiplayer. [url=https://forums.factorio.com/66189]more[/url] [*]Fixed schedule merging when more than one step of connecting train is done and part with the empty schedule is connected first. [url=https://forums.factorio.com/69043]more[/url] [*]Fixed pollution reporting of machines with negative pollution when there is not enough pollution to absorb. [url=https://forums.factorio.com/69164]more[/url] [*]Fixed that building a new rail through robots changed all rail-bound train stops to that station. [url=https://forums.factorio.com/69170]more[/url] [*]Fixed a crash when departing from temporary stations while all other stations in the schedule are invalid. [url=https://forums.factorio.com/69114]more[/url] [*]Fixed that setting a character controller for an offline player would crash the game. [url=https://forums.factorio.com/69106]more[/url] [*]Fixed trains overview GUI updating and performance problems. [url=https://forums.factorio.com/68953]more[/url] [*]Fixed that long server names were overflowing in the Browse games GUI. [url=https://forums.factorio.com/66113]more[/url] [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added LuaAutoplaceControlPrototype::category read. [*]Added LuaEntityPrototype::alert_icon_shift read. [*]Added LuaForce::research_queue read/write. [*]Added LuaForce::add_research() and cancel_current_research(). [*]Removed LuaForce::current_research write. [*]Changed cutscene waypoints to allow all entities as targets. [/list] You can get experimental releases by selecting the '0.17.x' beta branch under Factorio's properties in Steam.