Version 0.17.26 released
Author: posila87,
published 5 years ago,
[h1][b]Changes[/b][/h1]
[list]
[*]Reverted fonts used for Chinese, Japanese, Korean and Russian localizations to pre-0.17.24 versions.
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed that circuit connection from ghost to entity wasn't preserved when it was upgraded or undone. [url=https://forums.factorio.com/67692]more[/url]
[*]Fixed that it was possible to rotate entities whilst the technology GUI was open. [url=https://forums.factorio.com/66320]more[/url]
[*]Fixed that the updates-available counter in the update-mods tab didn't update as mods would be updated. [url=https://forums.factorio.com/69050]more[/url]
[*]Fixed that LuaSurface::get_closest() did not check the type of the second parameter. [url=https://forums.factorio.com/69105]more[/url]
[*]Fixed that LuaEntity::revive() raise_revive parameter sometimes did not work. [url=https://forums.factorio.com/69166]more[/url]
[*]Fixed that script render objects sometimes did not render in screenshots.
[*]Fixed a crash when rendering inserter interactions for modded furnace recipes without item ingredients.
[*]Fixed research queue and technology tooltip for long technology names. [url=https://forums.factorio.com/68862]more[/url]
[*]Fixed sprites would render as corrupted on some GPUs with texture streaming enabled. [url=https://forums.factorio.com/65466]more[/url]
[*]Fixed layouting of filters of deconstruction planner in a tooltip. [url=https://forums.factorio.com/69107]more[/url]
[*]Fixed that the rocket silo alt-info module icons didn't render in the correct location due to the size changes. [url=https://forums.factorio.com/69041]more[/url]
[*]Fixed several inconsistencies with the map editor paused state in multiplayer. [url=https://forums.factorio.com/66189]more[/url]
[*]Fixed schedule merging when more than one step of connecting train is done and part with the empty schedule is connected first. [url=https://forums.factorio.com/69043]more[/url]
[*]Fixed pollution reporting of machines with negative pollution when there is not enough pollution to absorb. [url=https://forums.factorio.com/69164]more[/url]
[*]Fixed that building a new rail through robots changed all rail-bound train stops to that station. [url=https://forums.factorio.com/69170]more[/url]
[*]Fixed a crash when departing from temporary stations while all other stations in the schedule are invalid. [url=https://forums.factorio.com/69114]more[/url]
[*]Fixed that setting a character controller for an offline player would crash the game. [url=https://forums.factorio.com/69106]more[/url]
[*]Fixed trains overview GUI updating and performance problems. [url=https://forums.factorio.com/68953]more[/url]
[*]Fixed that long server names were overflowing in the Browse games GUI. [url=https://forums.factorio.com/66113]more[/url]
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Added LuaAutoplaceControlPrototype::category read.
[*]Added LuaEntityPrototype::alert_icon_shift read.
[*]Added LuaForce::research_queue read/write.
[*]Added LuaForce::add_research() and cancel_current_research().
[*]Removed LuaForce::current_research write.
[*]Changed cutscene waypoints to allow all entities as targets.
[/list]
You can get experimental releases by selecting the '0.17.x' beta branch under Factorio's properties in Steam.