[h1][b]Changes[/b][/h1] [list] [*]The Mods GUI will now always include a link to the mod portal for the selected mod. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed roboport area rendering for players. [url=https://forums.factorio.com/68925]more[/url] [*]Fixed a crash when trying to print invalid values through the Lua API. [url=https://forums.factorio.com/68924]more[/url] [*]Fixed that the rail world preset didn't allow to get some achievements due to smaller base size. [url=https://forums.factorio.com/65215]more[/url] [*]Fixed that the technology GUI technology cost wouldn't show numbers > 2^32 correctly. [url=https://forums.factorio.com/68937]more[/url] [*]Fixed that custom checkboxes didn't render correctly in some cases. [url=https://forums.factorio.com/67986]more[/url] [*]Fixed opening nested items in items so the same item isn't opened multiple times. [url=https://forums.factorio.com/68005]more[/url] [*]Fixed a crash when trying to filter standalone character ammo slots. [url=https://forums.factorio.com/68933]more[/url] [*]Disallowed building train stops in intersections. [*]Fixed that cloning fluid turrets with fluid would crash the game. [*]Fixed that cloning transport belts could crash when cloning fails. [*]Fixed personal roboport would render its construction area even when toggled off. [url=https://forums.factorio.com/68911]more[/url] [*]Fixed train stop names were rendered without rotation. [url=https://forums.factorio.com/68922]more[/url] [*]Fixed Russian and several other localizations would not show symbols ≠, ≤, ≥ in train conditions and decider combinators. [url=https://forums.factorio.com/68921]more[/url] [*]Fixed Chinese and Japanese text was too small to read. [url=https://forums.factorio.com/68919]more[/url] [*]Fixed that deleting mods would follow symlinks instead of just removing the symlink. [url=https://forums.factorio.com/68975]more[/url] [*]Fixed that mining drill can't-build messages would be wrong in some cases. [url=https://forums.factorio.com/69014]more[/url] [*]Fixed that the game finished GUI would not show the time played if there were no kills. [*]Fixed building underground pipes over ghosts could crash/corrupt the game. [url=https://forums.factorio.com/68907]more[/url] [*]Fixed that the shortcut selection list wouldn't use a scroll bar if the shortcuts didn't fit on the screen. [url=https://forums.factorio.com/68350]more[/url] [/list] [h1][b]Modding[/b][/h1] [list] [*]Recipes with duplicate ingredients or products will now error at startup instead breaking crafting runtime. [url=https://forums.factorio.com/67857]more[/url] [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added surface_index to the on_robot_built_tile event. [/list] You can get experimental releases by selecting the '0.17.x' beta branch under Factorio's properties in Steam.