[h1][b]Balancing[/b][/h1] [list] [*]Changed god controller inventory size to be the same as the character inventory size. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed rendering of targeting range visualization for turrets with limited turn range. [url=https://forums.factorio.com/68707]more[/url] [*]Fixed parameters passed to LuaPlayer::zoom_to_world didn't have any effect. [url=https://forums.factorio.com/68730]more[/url] [*]Fixed that power poles would sometimes build automatically when they shouldn't. [url=https://forums.factorio.com/68725]more[/url] [*]Fixed that editing map gen settings for the non-default surface using the map editor didn't work. [url=https://forums.factorio.com/68793]more[/url] [*]Fixed that LuaSurface::spill_item_stack would ignore belts by default. [url=https://forums.factorio.com/68796]more[/url] [*]Fixed that LuaEntity::set_request_slot() wouldn't allow filters with a count of 0. [url=https://forums.factorio.com/68731]more[/url] [*]Fixed that copying assembler settings would copy direction as well. [url=https://forums.factorio.com/68771]more[/url] [*]Fixed that automation and logistics technologies were marked as upgrades. [*]Fixed that non-upgrade technologies didn't show the level properly. [url=https://forums.factorio.com/68755]more[/url] [*]Fixed default key bindings for in-game copy, paste and undo shortcuts on Russian keyboard layout. [url=https://forums.factorio.com/68809]more[/url] [*]Fixed that remote.call() with small strings didn't work correctly. [url=https://forums.factorio.com/68801]more[/url] [*]Fixed lamp lighting up for 1 tick without any electricity. [url=https://forums.factorio.com/68826]more[/url] [*]Fixed that the next infinite research level wouldn't appear in the technology list after the previous level was queued. [url=https://forums.factorio.com/68578]more[/url] [*]Fixed a crash when changing modded recipes that used fluid inputs or outputs. [url=https://forums.factorio.com/68830]more[/url] [*]Fixed lamp showing full electricity bar without any electricity. [url=https://forums.factorio.com/67527]more[/url] [*]Fixed that large sequential lua tables wouldn't be saved and loaded correctly. [url=https://forums.factorio.com/68657]more[/url] [*]Fixed poor performance when rendering logistic network overlays. [url=https://forums.factorio.com/68873]more[/url] [*]Fixed that the shortcut for opening the console could be also entered into it (does not fix dead keys). [*]Fixed Scroll Lock would trigger an event on both key down and key up. [url=https://forums.factorio.com/65180]more[/url] [*]Fixed trains stop names with icons in them would look wrong when pinging a train station in chat. [url=https://forums.factorio.com/65876]more[/url] [*]Fixed that crafting machines could not be rotated if they used a heat energy source and didn't have fluid boxes. [url=https://forums.factorio.com/67803]more[/url] [*]Fixed inventory hand sometimes pushing items out of the inventory and spilling them on the ground. [url=https://forums.factorio.com/66392]more[/url] [*]Fixed that some languages had no name, and that some used their English name, and some the name in the language itself. [url=https://forums.factorio.com/68696]more[/url] [*]Fixed incorrect scaling of cyrillic characters when viewing them with your language set to English. [*]Fixed two crashes from migration of modded fluid using entities. [url=https://forums.factorio.com/68823]more[/url] [*]Fixed that clicking a technology in the research queue would select the next available level instead of the queued level. [url=https://forums.factorio.com/68491]more[/url] [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added LuaEntity::get_max_transport_line_index(). [*]Added LuaPlayer::last_online read. [*]Added allow_belt parameter to LuaSurface::spill_item_stack. [*]Added corpses parameter to on_post_entity_died. [/list] You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.