[h1][b]Bugfixes[/b][/h1] [list] [*]Fixed vertical squashing of listbox. [url=https://forums.factorio.com/68520]more[/url] [*]Fixed in-game updater would not work on Windows if Factorio path or write data path would contain non-ASCII characters. [url=https://forums.factorio.com/68516]more[/url] [*]Undoing action of building entity that removed ghosts also restores the ghosts. The same with removal of ghosts by cancelling deconstruction. [url=https://forums.factorio.com/67827]more[/url] [*]Fixed that building power poles when moving very fast did not have consistent spacing. [url=https://forums.factorio.com/67383]more[/url] [*]Fixed undo of train deconstruction. [url=https://forums.factorio.com/68102]more[/url] [*]Fixed undo of circuit conditions of entities in the ghost state. [url=https://forums.factorio.com/68191]more[/url] [*]Fixed train pathing inconsistency between normal station departure and waypoint. [url=https://forums.factorio.com/68111]more[/url] [*]Fixed problems related to rail path waypoints and station removal. [*]Fixed logarithmic sliders not showing value of 1. [url=https://forums.factorio.com/68392]more[/url] [*]Fixed logarithmic sliders showing the same value for some positions. [*]Fixed logarithmic sliders not showing correct initial position. [*]Fixed Rich text icons not working in rotated text. [url=https://forums.factorio.com/65780]more[/url] [*]Fixed a crash when loading saves converted to scenarios in the map editor after changing mods. [url=https://forums.factorio.com/68420]more[/url] [*]Fixed that the inventory hand was not activated when the cursor was auto-refilled when entity building, tile building, fast transferring, repairing, using capsules or dropping items. [url=https://forums.factorio.com/67584]more[/url] [*]Fixed that fast-replacing ghosts would not transfer settings. [*]Fixed that double clicking on a list box scroll bar would trigger the confirm action. [url=https://forums.factorio.com/66224]more[/url] [*]Fixed train GUI preview not centering on locomotive when opening the color picker. [url=https://forums.factorio.com/66115]more[/url] [*]Fixed gui clipping for scrollpane inside a scrollpane. [url=https://forums.factorio.com/66925]more[/url] [*]Fixed biters ignoring the player when building a new base. [url=https://forums.factorio.com/68492]more[/url] [*]Fixed that copying settings with a blueprint would not show returned materials. [url=https://forums.factorio.com/67227]more[/url] [*]Fixed turret ranges with huge radius would not render correctly when zooming into a map. [url=https://forums.factorio.com/68461]more[/url] [*]Fixed that the reset queue would reset if the the game window is resized whilst the technology GUI is open. [url=https://forums.factorio.com/68607]more[/url] [*]Fixed that resizing the game window would clear the search filter in the technology GUI. [url=https://forums.factorio.com/66685]more[/url] [*]Fixed that crafting machines with an empty fluid_boxes key could be rotated. [url=https://forums.factorio.com/68642]more[/url] [*]Fixed train state not updating properly in some specific cases. [url=https://forums.factorio.com/68145]more[/url] [*]Fixed mining drill showing misleading message when building on top of invalid resources. [url=https://forums.factorio.com/65814]more[/url] [*]Fixed a crash related to assemblers that sometimes occurred during loading 0.16 modded games. [*]Fixed a crash when opening map too fast after creating a new game or new surface. [url=https://forums.factorio.com/65827]more[/url] [*]Fixed LuaPlayer::open_map, close_map, zoom_to_world would mutate rendering state while render thread was possibly using it causing crash. [url=https://forums.factorio.com/68327]more[/url] [*]Changed the custom scale slider in interface settings to be disabled when automatic scale is selected. [*]Fixed train path finding in a special case of a loop with no signals and exactly one intersection. [url=https://forums.factorio.com/67357]more[/url] [*]Fixed clipping when the preset description in the map generator is scrollable. [url=https://forums.factorio.com/67216]more[/url] [*]Better path selection within one segment that is in a loop. [url=https://forums.factorio.com/68225]more[/url] [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added LuaEntityPrototype::secondary_collision_box read. [/list] You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.