[h1][b]Changes[/b][/h1] [list] [*]Reverted default renderer on Windows to Direct3D on all configurations. [*]All infinite technologies have Space science pack as a pre-requisite. [*]Added textual error message when player tries to clean cursor but it isn't possible as inventory is full. [*]Added /unlock-shortcut-bar console command to unlock all shortcuts at once. This command does not disable achievements. [*]Keyboard shortcut for in-game undo feature will default to Ctrl+W on AZERTY keyboard layouts. [url=https://forums.factorio.com/65083]more[/url] [*]Control settings will revert to defaults when starting the game with pre-0.17.2 config with AZERTY keyboard layout. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed Join Game through Steam Friend would fail to connect to a game with an error saying Steam Networking is disabled. [*]Fixed LuaGameScript::take_technology_screenshot() would crash the game. [*]Fixed a crash when trying to use async-saving when hosting multiplayer games on Windows. [url=https://forums.factorio.com/65146]more[/url] [*]Fixed electric mining drill coverage area visualization was not drawn correctly. [url=https://forums.factorio.com/65249]more[/url] [*]Fixed missing sprites on DirectX on GPUs supporting only feature level 10.0. [url=https://forums.factorio.com/65263]more[/url] [*]Fixed that the GUI would be hidden if the game was saved and loaded while the technology GUI was open. [url=https://forums.factorio.com/65274]more[/url] [*]Fixed a crash related to non gun/weapon items getting into the gun/weapon inventories. [url=https://forums.factorio.com/65339]more[/url] [*]Fixed a crash when bringing up the escape menu in multiplayer while in the middle of using blueprints/deconstruction. [url=https://forums.factorio.com/65256]more[/url] [*]Fixed a crash when mining ghosts built in the latency state. [url=https://forums.factorio.com/65361]more[/url] [*]Fixed every incremental change of sound volume would save the full config file. [url=https://forums.factorio.com/65318]more[/url] [*]Fixed that the category dropdown in the install mods GUI would only work the first time it was used. [url=https://forums.factorio.com/65398]more[/url] [*]Fixed that mod thumbnails in zipped mods wouldn't show in the mods GUI. [url=https://forums.factorio.com/65419]more[/url] [*]Fixed pre-requisites for the first tier of all upgrade technologies so that the required science packs are unlocked first. [url=https://forums.factorio.com/viewtopic.php?p=401129]more[/url] [*]Fixed electric inserter technology description in the tutorial. [url=https://forums.factorio.com/viewtopic.php?f=7&t=65229]more[/url] [*]Fixed that the undo shortcut tooltip didn't reflect latency hiding values and invalid entries filtering. [*]Fixed a desync when deconstructing item request proxies in the latency state. [url=https://forums.factorio.com/65420]more[/url] [*]Fixed crash related to the hand logic and switching controllers. [url=https://forums.factorio.com/65330]more[/url] [*]Fixed a crash when lamp with non-electrical energy source (modded) is viewed in the blueprint preview/tooltip. [*]Fixed that read-only multi-line text boxes wouldn't wrap text. [url=https://forums.factorio.com/65413]more[/url] [*]Fixed that the fast and express loader entity icons had the wrong colors. [url=https://forums.factorio.com/65347]more[/url] [*]Fixed that the autosave interval setting was off by one. [url=https://forums.factorio.com/65373]more[/url] [*]Fixed map preview would not be cleared to black before preview is generated on some PCs. [url=https://forums.factorio.com/65423]more[/url] [*]Fixed that active blueprint in a book was not preserved when using the book directly from the blueprint library. [url=https://forums.factorio.com/65258]more[/url] [*]Fixed that the tutorial specific assembler was shown in the "made in in" row in the crafting queue tooltip. [url=https://forums.factorio.com/65447]more[/url] [*]Fixed that the map type selection changed done by reset or changing the preset didn't update the sliders properly. [url=https://forums.factorio.com/65077]more[/url] [*]Fixed a rare issue with migration of fluid mixing in a modded save. [url=https://forums.factorio.com/65137]more[/url] [*]Fixed that the provided map-gen-settings.example.json contained invalid settings. [url=https://forums.factorio.com/65311]more[/url] [*]Fixed that checking for updates could crash the game. [url=https://forums.factorio.com/65264]more[/url] [*]Solved, that blueprint library link from quickbar appeared as an empty slot when the target blueprint wasn't available anymore and it wasn't possible to assign a new item to it. [*]Fixed PvP scenario error when updating space race frame with no silos present. [url=https://forums.factorio.com/65492]more[/url] [*]Fixed drawing of some wires and wire shadows [url=https://forums.factorio.com/65469]more[/url] [*]Fixed a possibility to mix fluid through fast replacing / upgrading a pipe with underground pipe. [url=https://forums.factorio.com/65298]more[/url] [*]Fixed drawing of some wires and wire shadows. [url=https://forums.factorio.com/65469]more[/url] [*]Fixed crash when opening the map generator preview for the first time with invalid settings. [url=https://forums.factorio.com/65434]more[/url] [/list] [h1][b]Modding[/b][/h1] [list] [*]Renamed EntityPrototypeFlag "hide-from-bonus-gui" to "hidden" and made it also hide entities from the made in property of recipe tooltips. [/list] You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.