[h1][b]Changes[/b][/h1] [list] [*]Dragging power poles over ghosts of the same type will revive them. [url=https://forums.factorio.com/68244]more[/url] [*]Replaced the hand graphic in the quickbar with a selected graphic, so blueprint books are visible. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Solved train positioning when being built by robots. [url=https://forums.factorio.com/68147]more[/url] [*]Fixed that playing Factorio in full-screen mode on macOS would hide all notifications. [url=https://forums.factorio.com/66415]more[/url] [*]Allow commas with spaces after in color tags. [url=https://forums.factorio.com/68261]more[/url] [*]Fixed the mechanic of saving a scenario locally when joining a multiplayer game that uses a scenario you don't have didn't work correctly. [url=https://forums.factorio.com/68181]more[/url] [*]Fixed that the burner light would still glow even when the entity is sleeping. [url=https://forums.factorio.com/65712]more[/url] [*]Assembler copy/paste now works correctly when pasting both recipe and direction with fluid mixing around. [url=https://forums.factorio.com/68174]more[/url] [*]Tool shortcut bar selection list can be closed with ESC. [url=https://forums.factorio.com/65621]more[/url] [*]Fixed that some technologies wouldn't show in the technology list if they were fully researched. [url=https://forums.factorio.com/68239]more[/url] [*]Fixed incorrect zooming speeds when using keyboard to zoom. [url=https://forums.factorio.com/65679]more[/url] [*]Blank property expression names in map gen settings JSON are ignored. [url=https://forums.factorio.com/68125]more[/url] [*]Seed1 arguments above 255 to noise functions no longer crash the game, warning about the upper bits being ignored, instead. [url=https://forums.factorio.com/67497]more[/url] [*]Fixed broken supply challenge. [url=https://forums.factorio.com/68242]more[/url] [*]Fixed slow horizontal trackpad scrolling in the tech tree view. [url=https://forums.factorio.com/66874]more[/url] [*]Fixing one situation of underground pipe connection over a ghost. [url=https://forums.factorio.com/68265]more[/url] [*]Fixed blueprint icons not disappearing when using set_quick_bar_slot [url=https://forums.factorio.com/68374]more[/url] [*]Fixed PvP force modifiers were being overwritten. [url=https://forums.factorio.com/68397]more[/url] [*]Fixed "graphics_variation" was read-only on entities of type "corpse". [url=https://forums.factorio.com/68391]more[/url] [*]Fixed buildability check of some fluid entities in blueprints. [url=https://forums.factorio.com/65389]more[/url] [*]Fixed gui layouting related to having more squashable elements with different minimal sizes in one row/column. [*]Fixed possible crash when hovering the statistics graphs. [*]Fixed a crash when using LuaGameScript::show_message_dialog during on_init. [*]Fixed headless server would hang when shutting down on Windows. [url=https://forums.factorio.com/68422]more[/url] [*]Fixed interaction of pipe underground connections of different reach. [url=https://forums.factorio.com/68258]more[/url] [/list] You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.