Version 0.17.18 released
Author: wheybags,
published 5 years ago,
[h1][b]Changes[/b][/h1]
[list]
[*]Dragging power poles over ghosts of the same type will revive them. [url=https://forums.factorio.com/68244]more[/url]
[*]Replaced the hand graphic in the quickbar with a selected graphic, so blueprint books are visible.
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Solved train positioning when being built by robots. [url=https://forums.factorio.com/68147]more[/url]
[*]Fixed that playing Factorio in full-screen mode on macOS would hide all notifications. [url=https://forums.factorio.com/66415]more[/url]
[*]Allow commas with spaces after in color tags. [url=https://forums.factorio.com/68261]more[/url]
[*]Fixed the mechanic of saving a scenario locally when joining a multiplayer game that uses a scenario you don't have didn't work correctly. [url=https://forums.factorio.com/68181]more[/url]
[*]Fixed that the burner light would still glow even when the entity is sleeping. [url=https://forums.factorio.com/65712]more[/url]
[*]Assembler copy/paste now works correctly when pasting both recipe and direction with fluid mixing around. [url=https://forums.factorio.com/68174]more[/url]
[*]Tool shortcut bar selection list can be closed with ESC. [url=https://forums.factorio.com/65621]more[/url]
[*]Fixed that some technologies wouldn't show in the technology list if they were fully researched. [url=https://forums.factorio.com/68239]more[/url]
[*]Fixed incorrect zooming speeds when using keyboard to zoom. [url=https://forums.factorio.com/65679]more[/url]
[*]Blank property expression names in map gen settings JSON are ignored. [url=https://forums.factorio.com/68125]more[/url]
[*]Seed1 arguments above 255 to noise functions no longer crash the game, warning about the upper bits being ignored, instead. [url=https://forums.factorio.com/67497]more[/url]
[*]Fixed broken supply challenge. [url=https://forums.factorio.com/68242]more[/url]
[*]Fixed slow horizontal trackpad scrolling in the tech tree view. [url=https://forums.factorio.com/66874]more[/url]
[*]Fixing one situation of underground pipe connection over a ghost. [url=https://forums.factorio.com/68265]more[/url]
[*]Fixed blueprint icons not disappearing when using set_quick_bar_slot [url=https://forums.factorio.com/68374]more[/url]
[*]Fixed PvP force modifiers were being overwritten. [url=https://forums.factorio.com/68397]more[/url]
[*]Fixed "graphics_variation" was read-only on entities of type "corpse". [url=https://forums.factorio.com/68391]more[/url]
[*]Fixed buildability check of some fluid entities in blueprints. [url=https://forums.factorio.com/65389]more[/url]
[*]Fixed gui layouting related to having more squashable elements with different minimal sizes in one row/column.
[*]Fixed possible crash when hovering the statistics graphs.
[*]Fixed a crash when using LuaGameScript::show_message_dialog during on_init.
[*]Fixed headless server would hang when shutting down on Windows. [url=https://forums.factorio.com/68422]more[/url]
[*]Fixed interaction of pipe underground connections of different reach. [url=https://forums.factorio.com/68258]more[/url]
[/list]
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.