[h1][b]Changes[/b][/h1] [list] [*]Disabled vanilla pollution attacks in the NPE until after the final wave. [*]Changing teams in PvP will try to preserve the current character. [url=https://forums.factorio.com/68018]more[/url] [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed alerts showing for trees and rocks in the NPE [url=https://forums.factorio.com/65370]more[/url] [*]Fixed solid fuel not triggering "fuel furnace" quest item [url=https://forums.factorio.com/67941]more[/url] [*]Potentially fixed scrap metal crash bug again [url=https://forums.factorio.com/67821]more[/url] [*]Fixed that a fluid furnace revived from a ghost would not work. [url=https://forums.factorio.com/67372]more[/url] [*]Fixed that launching tutorials could leave the running game in a broken state. [url=https://forums.factorio.com/68046]more[/url] [*]Fixed that clearing the ghost cursor did not clear the hand in the quickbar. [url=https://forums.factorio.com/68062]more[/url] [*]Fixed Compilatron blocking placement of burner inserter in NPE [url=https://forums.factorio.com/68063]more[/url] [*]Fixing a bug from last version that allowed fluid mixing by setting a recipe in assembler. [url=https://forums.factorio.com/68074]more[/url] [*]Different alert when unable to revive ghost due to fluid mixing by hand vs. by robot. [url=https://forums.factorio.com/68074]more[/url] [*]Fixed spitters would not properly target construction robots that are blocked from fulfilling their task. [url=https://forums.factorio.com/67886]more[/url] [*]Fixed a crash when joining Steam game invites while a multiplayer connection is in progress. [*]Fixed that the "research finished" indicator would display the wrong technology level. [url=https://forums.factorio.com/67864]more[/url] [*]Fixed a crash when removing the end rail of a temporary train order. [url=https://forums.factorio.com/67926]more[/url] [*]Fixed that cargo wagon filters wouldn't get preserved in blueprint strings. [url=https://forums.factorio.com/67641]more[/url] [/list] [h1][b]Scripting[/b][/h1] [list] [*]Fixed that printing the output of LuaProfiler anywhere except log(...) would cause a desync. Note: this means if the results are shown in things like player.print() they won't persist through save/load (but won't cause desyncs). [*]Fixed Electric Pole smart coverage placement not building over other pole ghosts. [url=https://forums.factorio.com/68083]more[/url] [/list] You can get experimental releases by selecting the '0.17.x' beta branch under Factorio's properties in Steam.