[h1][b]Changes[/b][/h1] [list] [*]Modified NPE quest structure to give the player more notice of impending attacks [*]Added missing Steel plate recipe to NPE tech tree [url=https://forums.factorio.com/67504]more[/url] [*]Removed unneeded Iron stick recipe from NPE [*]Fast replacing between rail signal and rail chain signal will preserve circuit wire connection and relevant settings. [url=https://forums.factorio.com/67682]more[/url] [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed that the evolution pollution factor wasn't migrated properly. (pollution was increasing evolution 16.6 times faster than it should for existing saves). [*]Fixed a crash when trying to assign invalid things to LuaPlayer::game_view_settings. [url=https://forums.factorio.com/67682]more[/url] [*]Fixed that replays could trigger autosaves and take screenshots. [url=https://forums.factorio.com/65901]more[/url] [*]Fixed that changing mod settings through Lua commands wouldn't trigger the settings-changed event. [url=https://forums.factorio.com/66395]more[/url] [*]Fixed that /config didn't support name, description, or tags. [url=https://forums.factorio.com/67463]more[/url] [*]Fixed a crash when using temporary stations. [url=https://forums.factorio.com/67700]more[/url] [*]Fixed that drop-item into vehicles didn't work. [url=https://forums.factorio.com/65948]more[/url] [*]Fixed that resizing the window while loading on 4k screens would cause the progress bar to not render. [url=https://forums.factorio.com/65987]more[/url] [*]Fixed that the crafting queue GUI wouldn't show correctly when loading a save with crafting in progress. [url=https://forums.factorio.com/66220]more[/url] [*]Fixed text box line wrapping didn't work correctly in most cases. [url=https://forums.factorio.com/65437]more[/url] [*]Fixed a crash when re-joining a multiplayer game while the tips-and-tricks window is visible. [*]Fixed a crash when opening the set-filter GUI on the ammo inventory of other player using the /open command. [*]Fixed that the pollution generation of steel furnace wasn't what it was supposed compared to 0.16. [*]Fixed that you could die during a cutscene and become a ghost when it ended. [url=https://forums.factorio.com/67651]more[/url] [*]Fixed that you could die with required items in your inventory and make the NPE unwinnable. [url=https://forums.factorio.com/65829]more[/url] [*]Fixed that some turrets wouldn't be detected by the quest objectives in the NPE. [url=https://forums.factorio.com/66013]more[/url] [*]Fixed issue with detecting Steam engine on network in NPE [url=https://forums.factorio.com/66717]more[/url] [*]Fixed biters getting stuck in massive clumps in NPE [url=https://forums.factorio.com/66226]more[/url] [*]Fixed biters becoming frozen after arriving at target destination in NPE [url=https://forums.factorio.com/66494]more[/url] [*]Fixed crash when mining scrap metal in NPE [url=https://forums.factorio.com/65512]more[/url] [*]Fixed biters losing aggression after save/load during NPE [url=https://forums.factorio.com/66410]more[/url] [*]Fixed some windows in the NPE having inconsistent header draggable textures [url=https://forums.factorio.com/66295]more[/url] [*]Fixed build order for Compilatron in NPE so it is more successful [url=https://forums.factorio.com/66703]more[/url] [*]Fixed set_active_quick_bar_page not updating the GUI. [url=https://forums.factorio.com/66142]more[/url] [*]Fixed that waiting on temporary stop was reset every time other station was added. [url=https://forums.factorio.com/6034]more[/url] [*]Fixed that blueprints with trains and rails still could snap the trains to different rails. [url=https://forums.factorio.com/67384]more[/url] [*]Fixed LuaGameScript::take_screenshot with anti_alias = true would produce bad screenshots [url=https://forums.factorio.com/67685]more[/url] [*]Fixed that snapping to position while building ghost didn't update the ghost position properly, leading to invisible entities in rare cases. [url=https://forums.factorio.com/66908]more[/url] [*]Fixed a crash when destroying trains while in the paused map editor state. [url=https://forums.factorio.com/67734]more[/url] [*]Fixed that recipes could be setup to produce > 1 count of items that are never meant to be stacked. [url=https://forums.factorio.com/67736]more[/url] [*]Fixed that creating a new blueprint and pressing Q after it was setup removes it instead of putting it into inventory. [url=https://forums.factorio.com/67737]more[/url] [*]Fixed LuaGameScript::take_screenshot with anti_alias = true would produce bad screenshots. [url=https://forums.factorio.com/67685]more[/url] [*]Fixed Artillery targeting remote not showing the correct ability count in the quickbar. [url=https://forums.factorio.com/65310]more[/url] [*]Fixed scrolling through blueprint book with Shift+mouse wheel on macOS. [url=https://forums.factorio.com/67225]more[/url] [*]Fixed Artillery targeting remote not showing the correct ability count in the qickbar. [url=https://forums.factorio.com/65310]more[/url] [*]Fixed that blueprint shortcuts in quickbar linked to the library wouldn't remember their orientation. [url=https://forums.factorio.com/65716]more[/url] [/list] You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.