[h1][b]Changes[/b][/h1] [list] [*]Terrain generator options are preserved by the map generator GUI unless explicitly changed. [*]Changed landfilling result to be tile called "landfill" instead of tile called "grass-1". It looks the same for now, but it solves some unexpected behaviour. We might give it a custom graphics later on. (https://forums.factorio.com/67282) Existing blueprints containing "grass-1" will be migrated to the "landfill" tile. [*]The game will load without an error when non-essential shaders fail to compile. [url=https://forums.factorio.com/65107]more[/url] [*]When a player dies in the Wave defense, the free equipment will be removed from the corpse. [/list] [h1][b]Minor Features[/b][/h1] [list] [*]"Make Blueprint", "Make Blueprint Book", "Make Deconstruction Planner", "Make Upgrade Planner", "Toggle Personal Roboport", and "Toggle Exoskeleton" functions are now accessible via keyboard shortcuts. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed references to nonexistent noise expressions in map gen settings would crash the game. [*]Fixed a crash when trying to read Lua drop-down font style names. [url=https://forums.factorio.com/67379]more[/url] [*]Fixed a crash when trying to join a Steam game fails in some cases. [url=https://forums.factorio.com/67366]more[/url] [*]Fixed crash related to latency hiding and undo. [*]Fixed that map generation wouldn't always update to reflect modded noise expressions. [*]Fixed a crash when the open GUI target would become invalidated during the same tick as autosave starting. [*]Fixed that the repaired lab showed in the bonus GUI. [url=https://forums.factorio.com/67320]more[/url] [*]Fixed NPE crash when Compilatron tried to place his chest. [url=https://forums.factorio.com/67153]more[/url] [*]Fixed that Control+F didn't work in the trains GUI. [url=https://forums.factorio.com/66253]more[/url] [*]Probably fixed GUI not responding to user input in some situations. [url=https://forums.factorio.com/66210]more[/url] [*]Fixed scaling of some of the debug info text overlay. [url=https://forums.factorio.com/67172]more[/url] [*]Fixed headless server would be stuck in reset loop when trying to apply an update. [url=https://forums.factorio.com/67231]more[/url] [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added LuaGuiElement::select_all and select methods that work for textfield and textbox. [/list] You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.