Factorio Version 2.0.9 now stable
Author: Sanqui,
published 1 month ago,
[h1][b]Changes[/b][/h1]
[list]
[*]Achievement logistic-network-embargo updated with different condition for base game and space age.
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed a crash when viewing the production statistics GUI while switching surfaces. [url=https://forums.factorio.com/116084]more[/url]
[*]Fixed unstable global grid position when re-assigning blueprint. [url=https://forums.factorio.com/111005]more[/url]
[*]Fixed that individual segmented units parts were in the kill statistics.
[*]Fixed a crash when opening the technology GUI focused on disabled technology. [url=https://forums.factorio.com/116243]more[/url]
[*]Fixed migration of rails in blueprints in 1.1 version of blueprint library. [url=https://forums.factorio.com/116106]more[/url]
[*]Fixed a crash when trying to use unsupported audio depth. [url=https://forums.factorio.com/116218]more[/url]
[*]Fixed a crash when loading some blueprint library contents with mods changed. [url=https://forums.factorio.com/116014]more[/url]
[*]Fixed a crash when clicking "upgrades" in the wave defense scenario. [url=https://forums.factorio.com/116320]more[/url]
[*]Fixed Spidertrons receiving up to 8 times extra damage from explosives. [url=https://forums.factorio.com/116246]more[/url]
[*]Fixed that unpowered inserters could grab items.
[*]Fixed that some GUIs could be opened behind the technology GUI. [url=https://forums.factorio.com/116252]more[/url]
[*]Fixed crash in multiplayer when mining modded tree with less stump variants than alive tree variants.
[*]Fixed it was not possible to open loader gui for input loader. [url=https://forums.factorio.com/116297]more[/url]
[*]Fixed crash in mod manager in minimal mode when some text used space-age icon rich text tag.
[*]Fixed that changing surfaces with ghost equipment would not correctly request robots to deliver the equipment. [url=https://forums.factorio.com/116146]more[/url]
[*]Fixed build sound of huge ghost entities not being ghostly enough. [url=https://forums.factorio.com/116219]more[/url]
[*]Fixed a crash when item entity marked to be deconstructed is cancel deconstructed while being over belt. [url=https://forums.factorio.com/116374]more[/url]
[*]Fixed that the runtime server config GUI did not fit on some screen sizes. [url=https://forums.factorio.com/116398]more[/url]
[*]Fixed GUI effects volume set to zero not being applied on start if background simulations were turned off. [url=https://forums.factorio.com/116461]more[/url]
[*]Fixed a crash when setting cursor_ghost of a character not assigned to a player. [url=https://forums.factorio.com/116484]more[/url]
[*]Fixed a crash when reading opened GUIs of a character not assigned to a player. [url=https://forums.factorio.com/116516]more[/url]
[*]Fixed PvP Scenario unlocking all the trigger technologies. [url=https://forums.factorio.com/116251]more[/url]
[*]Fixed a crash when changing the force of cargo landing pads.
[*]Fixed tools items and ammo items could be refilled during cursor split interaction. [url=https://forums.factorio.com/116420]more[/url]
[*]Fixed that it was not possible to mark legacy rails for deconstruction using deconstruction planner configured for straight-rail. [url=https://forums.factorio.com/116386]more[/url]
[*]Fixed that the Fulgora starting island could have no breaks in the cliffs. [url=https://forums.factorio.com/116574]more[/url]
[*]Fixed that deconstruction planner would treat entities with deconstruction alternative as being normal quality.
[*]Fixed crash when running out of disk space when saving preview for a save file.
[*]Fixed that passive provider and active provider logistic points could have sections added through the Lua API. [url=https://forums.factorio.com/116137]more[/url]
[*]Fixed that space platform schedule changes didn't update last user of the space platform hub. [url=https://forums.factorio.com/116560]more[/url]
[*]Fixed a crash when enabling snap-to-grid when a blueprint had no contents. [url=https://forums.factorio.com/116321]more[/url]
[*]Fixed that filter inserter was visible in technology icon for fast inserters.
[*]Fixed that a buffered rocket would briefly render lights south of the rocket silo. [url=https://forums.factorio.com/116132]more[/url]
[*]Fixed commas and quality icons not allowed in save file names. [url=https://forums.factorio.com/116236]more[/url]
[*]Fixed crashes when viewing alerts for entities that then die. [url=https://forums.factorio.com/116481]more[/url]
[*]Fixed incorrect surface condition of a space platform hub. [url=https://forums.factorio.com/116467]more[/url]
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