Changelog of versions 1.1.61 to 1.1.67 [h1][b]Minor Features[/b][/h1] [list] [*]Added support for SRV records on Windows. [*]Added support for SRV records on Linux and MacOS. [/list] [h1][b]Changes[/b][/h1] [list] [*]The game no longer requires re-entering server passwords when restarting to sync mods or mod settings. [*]When joining modded games mods and settings are synced at the same time reducing the number of restarts needed. [*]Integrated SDL_Mixer for audio mixing, which is now the default mixer. [*]Added PulseAudio driver for the SDL audio backend. [*]Added Wayland driver for the SDL video backend. [*]Updated the --audio-driver command line option description for Windows, and added the option for Linux and Mac. [*]Storage tanks can now show fluid connection info. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed server getting stuck at "Saving the map for player" for 20 seconds sometimes if a client disconnects shortly after connecting. [*]Fixed server getting stuck at "Saving the map for player" forever in some rare situations. [*]Fixed highlight box on curved-rail would not render selection box correctly. [url=https://forums.factorio.com/102601]more[/url] [*]Fixed heavy-mode when character dies in multiplayer. [url=https://forums.factorio.com/102624]more[/url] [*]Fixed that the "run forest, run" achievement could be unlocked by shooting trees instead of running them over. [url=https://forums.factorio.com/102623]more[/url] [*]Fixed a crash when trying to read LuaEntity::neighbours on a WallConnectable when one of the neighbours is a ghost. [url=https://forums.factorio.com/102630]more[/url] [*]Fixed recipe highlights in the assembling machine GUI. [url=https://forums.factorio.com/102612]more[/url] [*]Fixed an issue with the prototype explorer GUI and guns. [url=https://forums.factorio.com/102658]more[/url] [*]Fixed false-positive desyncs when using mods and running /c game.force_crc() or /toggle-heavy-mode [url=https://forums.factorio.com/102655]more[/url] [*]Fixed a crash when defining a fluid stream prototype with zero particles. [url=https://forums.factorio.com/102679]more[/url] [*]Fixed a GUI layering issue related to some error messages. [url=https://forums.factorio.com/102569]more[/url] [*]Fixed not being able to open blueprint books in books through the quickbar. [url=https://forums.factorio.com/102681]more[/url] [*]Fixed LuaSurface::find_entities_filtered would fail to find entities by collision mask if they only collide with tiles. [url=https://forums.factorio.com/102706]more[/url] [*]Fixed that pump that cannot interact with fluid wagons would crash on save after position change. [url=https://forums.factorio.com/102643]more[/url] [*]Fixed a desync when canceling deconstruction of cliffs when a robot has already thrown the explosive. [url=https://forums.factorio.com/102216]more[/url] [*]Fixed startup mod settings would show as being able to be reset while the game is running. [url=https://forums.factorio.com/102775]more[/url] [*]Fixed an issue when installing mod dependencies related to base-game dependencies. [url=https://forums.factorio.com/102751]more[/url] [*]Fixed an issue with biter AI that could freeze the game. [url=https://forums.factorio.com/102261]more[/url] [*]Fixed a crash when viewing other player inventories when changing controllers. [url=https://forums.factorio.com/102863]more[/url] [*]Fixed that the LuaPlayer::remove_alert 'prototype' parameter wouldn't accept an actual prototype instance. [url=https://forums.factorio.com/102860]more[/url] [*]Fixed character inventory was not auto sorted when changing armor. [url=https://forums.factorio.com/102875]more[/url] [*]Fixed that the reset-to-default tooltip for string mod settings wasn't fully localised. [url=https://forums.factorio.com/102847]more[/url] [*]Fixed a crash when trying to draw a wire connected linked container in a blueprint. [url=https://forums.factorio.com/102983]more[/url] [*]Fixed linked containers with filters would not preserve filters while there are no containers placed. [url=https://forums.factorio.com/102988]more[/url] [*]Fixed a crash when using SDL audio backend with configurations other than stereo. [url=https://forums.factorio.com/102980]more[/url] [*]Fixed a desync when using LuaGameScript::get_train_stops when there are multiple stops found. [*]Fixed a crash related to transport belts and item entities. [url=https://forums.factorio.com/103026]more[/url] [*]Fixed linked container content was cleared when entity dies leaving a ghost. [url=https://forums.factorio.com/103029]more[/url] [*]Fixed linked container content was cleared when fast-replacing through script. [url=https://forums.factorio.com/103021]more[/url] [*]Fixed locomotives on curved rails would not snap to train stops. [url=https://forums.factorio.com/103020]more[/url] [*]Fixed a crash related to audio. [url=https://forums.factorio.com/103033]more[/url] [*]Fixed that it was possible to provide invalid path_resolution_modifier value to LuaSurface::request_path. [url=https://forums.factorio.com/103056]more[/url] [*]Fixed double click interaction with number input. [url=https://forums.factorio.com/103011]more[/url] [*]Fixed teleporting spidertrons across surfaces while also changing their position. [url=https://forums.factorio.com/103067]more[/url] [*]Fixed manual filter insertion logic with modded container entities. [url=https://forums.factorio.com/103070]more[/url] [*]Fixed a crash related to multiplayer latency and modded selection tools. [url=https://forums.factorio.com/103062]more[/url] [*]Fixed an inserter activity progress being incorrect for certain orientations. [*]Fixed a sound instance leak. [url=https://forums.factorio.com/103045]more[/url] [*]Fixed integer mod settings would allow decimal values. [url=https://forums.factorio.com/103092]more[/url] [*]Fixed that renaming a spidertron wouldn't include the player during the Lua event. [url=https://forums.factorio.com/102993]more[/url] [*]Fixed a lag spike when finishing selection of entities in chart view far from the center of the map. [url=https://forums.factorio.com/103134]more[/url] [*]Fixed a crash related to copy tool when cursor stack was cleared during setup blueprint event. [url=https://forums.factorio.com/103124]more[/url] [*]Fixed multiple instances of the same working sound syncing up, causing "phasing" artefacts. [*]Fixed fluid wagon fluid tooltips would round the amount shown incorrectly. [*]Fixed some sounds playing in fog-of-war when they shouldn't. [*]Fix modded entities not showing input-output fluid connection arrows [url=https://forums.factorio.com/103061]more[/url] [*]Fixed LuaControl::enable/disable_flashlight when LuaPlayer points at a player with CharacterController. [url=https://forums.factorio.com/103187]more[/url] [*]Fixed incorrect fluid arrows on chemical plants, pumpjacks and oil refineries [url=https://forums.factorio.com/103191]more[/url] [/list] [h1][b]Modding[/b][/h1] [list] [*]The mod settings GUI will now show the 'tooltip' icon for any settings that have tooltips. [*]Added a reset button to each mod setting in the mod settings GUI. [*]Modded tips and tricks information is remembered when the associated mods are temporarily removed/disabled. [*]Added support for container entities with filters by using inventory_type = "with_bar" or "with_filters_and_bar". [*]Added EntityPrototype::build_grid_size. Supported values are 1 (for 1x1 grid) and 2 (for 2x2 grid). [*]Added EntityPrototype::use_exact_mode. [*]Added support for circuit connections to linked containers. [*]Added the entity prototype flag not-in-made-in to allow hiding things from the 'made in' recipe tooltip. [*]Added FluidBox::hide_connection_info. When true the blue fluid connection arrows will not be drawn. [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added LuaControl::crafting_queue_progress write. [*]Added LuaTile::tile_ghost. [*]Added 'to_be_deconstructed', and 'has_tile_ghost' filters to the options for LuaSurface::find_tiles_filtered. [*]Added LuaEntityPrototype::indexed_guns. It works as LuaEntityPrototype::guns but returns an array. [*]Collision-mask prototype filters for Entity, Tile and Decorative now support a 'contains-any' and 'contains-all' modes. [*]Added support to set player.opened to script inventories. [*]LuaEntity::get_connected_rail also returns rail_direction and rail_connection_direction going back to origin rail. [*]Added on_pre_ghost_upgraded event. [*]Added LuaEntity::get_rail_segment_rails. [*]Added LuaEntity::is_rail_in_same_rail_segment_as. [*]Added LuaEntity::is_rail_in_same_rail_block_as. [*]Added LuaEntity::get_parent_signals. [*]Added LuaEntity::get_child_signals. [*]Added LuaEntity::get_inbound_signals. [*]Added LuaEntity::get_outbound_signals. [*]Added LuaEntity::rocket_silo_status read and defines.rocket_silo_status [*]Added LuaBootstrap::register_metatable. [*]Added LuaLogisticNetwork::can_satisfy_request. [*]Added LuaLogisticNetwork::get_supply_counts. [*]Added LuaLogisticNetwork::get_supply_points. [*]Added LuaEntityPrototype::use_exact_mode read. [*]Added LuaEntityPrototype::active_energy_usage, idle_energy_usage, lamp_energy_usage reads. [*]Added rocket_silo_input, rocket_silo_output, rocket_silo_modules inventory defines. [*]Added LuaEquipmentGrid::unique_id read. [*]Added LuaForce::color read. [*]Added LuaForce::custom_color read/write. [*]Added target to on_pre_ghost_upgraded. [*]Added target and direction to on_cancelled_upgrade. [*]Added LuaEquipmentGrid::find/count methods. [*]Added LuaEntityPrototype::tile_width/tile_height reads. [*]Added LuaEntity::tile_width/tile_height reads. [*]Added range_modifier, cooldown_modifier, consumption_modifier fields to AmmoType concept. [*]Added LuaEntity::stop_spider(). [/list] You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.