Factorio Version 1.1.68 released as stable
Author: Sanqui,
published 2 years ago,
Changelog of versions 1.1.61 to 1.1.67
[h1][b]Minor Features[/b][/h1]
[list]
[*]Added support for SRV records on Windows.
[*]Added support for SRV records on Linux and MacOS.
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[h1][b]Changes[/b][/h1]
[list]
[*]The game no longer requires re-entering server passwords when restarting to sync mods or mod settings.
[*]When joining modded games mods and settings are synced at the same time reducing the number of restarts needed.
[*]Integrated SDL_Mixer for audio mixing, which is now the default mixer.
[*]Added PulseAudio driver for the SDL audio backend.
[*]Added Wayland driver for the SDL video backend.
[*]Updated the --audio-driver command line option description for Windows, and added the option for Linux and Mac.
[*]Storage tanks can now show fluid connection info.
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed server getting stuck at "Saving the map for player" for 20 seconds sometimes if a client disconnects shortly after connecting.
[*]Fixed server getting stuck at "Saving the map for player" forever in some rare situations.
[*]Fixed highlight box on curved-rail would not render selection box correctly. [url=https://forums.factorio.com/102601]more[/url]
[*]Fixed heavy-mode when character dies in multiplayer. [url=https://forums.factorio.com/102624]more[/url]
[*]Fixed that the "run forest, run" achievement could be unlocked by shooting trees instead of running them over. [url=https://forums.factorio.com/102623]more[/url]
[*]Fixed a crash when trying to read LuaEntity::neighbours on a WallConnectable when one of the neighbours is a ghost. [url=https://forums.factorio.com/102630]more[/url]
[*]Fixed recipe highlights in the assembling machine GUI. [url=https://forums.factorio.com/102612]more[/url]
[*]Fixed an issue with the prototype explorer GUI and guns. [url=https://forums.factorio.com/102658]more[/url]
[*]Fixed false-positive desyncs when using mods and running /c game.force_crc() or /toggle-heavy-mode [url=https://forums.factorio.com/102655]more[/url]
[*]Fixed a crash when defining a fluid stream prototype with zero particles. [url=https://forums.factorio.com/102679]more[/url]
[*]Fixed a GUI layering issue related to some error messages. [url=https://forums.factorio.com/102569]more[/url]
[*]Fixed not being able to open blueprint books in books through the quickbar. [url=https://forums.factorio.com/102681]more[/url]
[*]Fixed LuaSurface::find_entities_filtered would fail to find entities by collision mask if they only collide with tiles. [url=https://forums.factorio.com/102706]more[/url]
[*]Fixed that pump that cannot interact with fluid wagons would crash on save after position change. [url=https://forums.factorio.com/102643]more[/url]
[*]Fixed a desync when canceling deconstruction of cliffs when a robot has already thrown the explosive. [url=https://forums.factorio.com/102216]more[/url]
[*]Fixed startup mod settings would show as being able to be reset while the game is running. [url=https://forums.factorio.com/102775]more[/url]
[*]Fixed an issue when installing mod dependencies related to base-game dependencies. [url=https://forums.factorio.com/102751]more[/url]
[*]Fixed an issue with biter AI that could freeze the game. [url=https://forums.factorio.com/102261]more[/url]
[*]Fixed a crash when viewing other player inventories when changing controllers. [url=https://forums.factorio.com/102863]more[/url]
[*]Fixed that the LuaPlayer::remove_alert 'prototype' parameter wouldn't accept an actual prototype instance. [url=https://forums.factorio.com/102860]more[/url]
[*]Fixed character inventory was not auto sorted when changing armor. [url=https://forums.factorio.com/102875]more[/url]
[*]Fixed that the reset-to-default tooltip for string mod settings wasn't fully localised. [url=https://forums.factorio.com/102847]more[/url]
[*]Fixed a crash when trying to draw a wire connected linked container in a blueprint. [url=https://forums.factorio.com/102983]more[/url]
[*]Fixed linked containers with filters would not preserve filters while there are no containers placed. [url=https://forums.factorio.com/102988]more[/url]
[*]Fixed a crash when using SDL audio backend with configurations other than stereo. [url=https://forums.factorio.com/102980]more[/url]
[*]Fixed a desync when using LuaGameScript::get_train_stops when there are multiple stops found.
[*]Fixed a crash related to transport belts and item entities. [url=https://forums.factorio.com/103026]more[/url]
[*]Fixed linked container content was cleared when entity dies leaving a ghost. [url=https://forums.factorio.com/103029]more[/url]
[*]Fixed linked container content was cleared when fast-replacing through script. [url=https://forums.factorio.com/103021]more[/url]
[*]Fixed locomotives on curved rails would not snap to train stops. [url=https://forums.factorio.com/103020]more[/url]
[*]Fixed a crash related to audio. [url=https://forums.factorio.com/103033]more[/url]
[*]Fixed that it was possible to provide invalid path_resolution_modifier value to LuaSurface::request_path. [url=https://forums.factorio.com/103056]more[/url]
[*]Fixed double click interaction with number input. [url=https://forums.factorio.com/103011]more[/url]
[*]Fixed teleporting spidertrons across surfaces while also changing their position. [url=https://forums.factorio.com/103067]more[/url]
[*]Fixed manual filter insertion logic with modded container entities. [url=https://forums.factorio.com/103070]more[/url]
[*]Fixed a crash related to multiplayer latency and modded selection tools. [url=https://forums.factorio.com/103062]more[/url]
[*]Fixed an inserter activity progress being incorrect for certain orientations.
[*]Fixed a sound instance leak. [url=https://forums.factorio.com/103045]more[/url]
[*]Fixed integer mod settings would allow decimal values. [url=https://forums.factorio.com/103092]more[/url]
[*]Fixed that renaming a spidertron wouldn't include the player during the Lua event. [url=https://forums.factorio.com/102993]more[/url]
[*]Fixed a lag spike when finishing selection of entities in chart view far from the center of the map. [url=https://forums.factorio.com/103134]more[/url]
[*]Fixed a crash related to copy tool when cursor stack was cleared during setup blueprint event. [url=https://forums.factorio.com/103124]more[/url]
[*]Fixed multiple instances of the same working sound syncing up, causing "phasing" artefacts.
[*]Fixed fluid wagon fluid tooltips would round the amount shown incorrectly.
[*]Fixed some sounds playing in fog-of-war when they shouldn't.
[*]Fix modded entities not showing input-output fluid connection arrows [url=https://forums.factorio.com/103061]more[/url]
[*]Fixed LuaControl::enable/disable_flashlight when LuaPlayer points at a player with CharacterController. [url=https://forums.factorio.com/103187]more[/url]
[*]Fixed incorrect fluid arrows on chemical plants, pumpjacks and oil refineries [url=https://forums.factorio.com/103191]more[/url]
[/list]
[h1][b]Modding[/b][/h1]
[list]
[*]The mod settings GUI will now show the 'tooltip' icon for any settings that have tooltips.
[*]Added a reset button to each mod setting in the mod settings GUI.
[*]Modded tips and tricks information is remembered when the associated mods are temporarily removed/disabled.
[*]Added support for container entities with filters by using inventory_type = "with_bar" or "with_filters_and_bar".
[*]Added EntityPrototype::build_grid_size. Supported values are 1 (for 1x1 grid) and 2 (for 2x2 grid).
[*]Added EntityPrototype::use_exact_mode.
[*]Added support for circuit connections to linked containers.
[*]Added the entity prototype flag not-in-made-in to allow hiding things from the 'made in' recipe tooltip.
[*]Added FluidBox::hide_connection_info. When true the blue fluid connection arrows will not be drawn.
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Added LuaControl::crafting_queue_progress write.
[*]Added LuaTile::tile_ghost.
[*]Added 'to_be_deconstructed', and 'has_tile_ghost' filters to the options for LuaSurface::find_tiles_filtered.
[*]Added LuaEntityPrototype::indexed_guns. It works as LuaEntityPrototype::guns but returns an array.
[*]Collision-mask prototype filters for Entity, Tile and Decorative now support a 'contains-any' and 'contains-all' modes.
[*]Added support to set player.opened to script inventories.
[*]LuaEntity::get_connected_rail also returns rail_direction and rail_connection_direction going back to origin rail.
[*]Added on_pre_ghost_upgraded event.
[*]Added LuaEntity::get_rail_segment_rails.
[*]Added LuaEntity::is_rail_in_same_rail_segment_as.
[*]Added LuaEntity::is_rail_in_same_rail_block_as.
[*]Added LuaEntity::get_parent_signals.
[*]Added LuaEntity::get_child_signals.
[*]Added LuaEntity::get_inbound_signals.
[*]Added LuaEntity::get_outbound_signals.
[*]Added LuaEntity::rocket_silo_status read and defines.rocket_silo_status
[*]Added LuaBootstrap::register_metatable.
[*]Added LuaLogisticNetwork::can_satisfy_request.
[*]Added LuaLogisticNetwork::get_supply_counts.
[*]Added LuaLogisticNetwork::get_supply_points.
[*]Added LuaEntityPrototype::use_exact_mode read.
[*]Added LuaEntityPrototype::active_energy_usage, idle_energy_usage, lamp_energy_usage reads.
[*]Added rocket_silo_input, rocket_silo_output, rocket_silo_modules inventory defines.
[*]Added LuaEquipmentGrid::unique_id read.
[*]Added LuaForce::color read.
[*]Added LuaForce::custom_color read/write.
[*]Added target to on_pre_ghost_upgraded.
[*]Added target and direction to on_cancelled_upgrade.
[*]Added LuaEquipmentGrid::find/count methods.
[*]Added LuaEntityPrototype::tile_width/tile_height reads.
[*]Added LuaEntity::tile_width/tile_height reads.
[*]Added range_modifier, cooldown_modifier, consumption_modifier fields to AmmoType concept.
[*]Added LuaEntity::stop_spider().
[/list]
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.