[list] [*] Fixed poison cloud physically colliding with c4 charges [*] Adjusted and rounded bullet speed for most weapons so shooting feels more consistent between similar ammo types [*] Made steel chair damage the same as the pipe (still breaks in one hit, and because it's shorter you'll usually have less momentum with it on average) [*] Slightly increased Warrior skin punch damage (from base 90 to 100) [*] And a visual one: tweaked all barrel explosion FX so a small part of the debris particles will permanently stay. After some tests it doesn't seem to really affect performance even after blowing every single barrel in the map, but it might become a toggle in the future (the initial debris amount has been reduced from 300 to 240 particles -200 temporal and 40 permanent, so in that regard performance will feel better) [/list]