[b]TRAINING MODULES[/b] -Added "basic training" module. This module teaches the basics of interaction, keycards, inventory use, healing and health monitoring, multitool uses, weapon operation, and gate unlocking. It also includes some information on how to handle Mandrillians, with a handy cyber-mandrillian dummy. -Added subtle background noise to all training modules. [b]MANDRILLIANS[/b] -Revamped Mandrillian controls: they should feel more responsive overall, and you can aim your attacks instead of having them always go forwards. This also lets monkeys jump very easily over small obstacles. -Almost doubled Mandrillian camera FOV. -Added camera zoom toggle for Mandrillians (mouse wheel click/X button on controller) -Improved Mandrillian UI with the tracking, context action and powerup (upcoming) buttons mirroring their positions on a controller. -Added IK to Mandrillian legs so they better adapt to irregularities in the map (no more monkeys perfectly floating with just one leg barely on a table for example) [b]WEAPONS[/b] -Added small delay on Flamethrower: when you fire it, it will just spit un-ignited fuel for a split second. This means if you keep tapping it you will end up wasting fuel. After this split second delay, a bigger fireball with longer reach will start the usual flamethrower attack. -Minigun rebalance: longer spin up time, harsher recoil, faster rate of fire, slightly increased damage per shot. -Exploded fire barrels will apply fire damage for a few seconds after blowing up (matching with the FX) [b]BUGFIXES AND VISUAL TWEAKS[/b] -Fixed visual bug causing battery charges to look "inverted" for monkeys. -Fixed visual bug that caused monkeys to keep bleeding if they teleported to the victory room while dead and having had a crossbow bolt stuck on them after dying. -Improved fire FX on flamethrower, fire bombs and red barrels.