Hello again! Another small update bringing more split audio ports, and some tweaks to Horror Mode. Audio wise, the Sentry Turret now has all the bells and whistles of the split system. It's one of the few things in the game that can make very loud noises while at the same time being far away from both the VR and the PC players (as they target Insectoids), so I had to be careful about making the curves work on hybrid mode. I've also ported the sound of the breakable environment props (bathroom stalls, canteen tables), so Mandrillians can no longer jumpscare the Robot by breaking a stall half a mile away. And finally, I've potentially solved that one annoying issue where Mandrillian roars sometimes could have an ugly crackling noise when played. Regarding Horror Mode (which is now more fun than ever thanks to the sound changes), I've made some balance adjustments: Mandrillians have the "short poison gas stun" modifier, making it more difficult to stunlock them and then chainsaw their faces off or blow them up with multiple C4 charges. The second weapon crate behind the yellow keycard door is now the Crossbow instead of the Quad Launcher. The Quad Launcher was just not too fun to play against as a Horror Mandrillian, and it didn't really fit the "horror" theme. There was already a guaranteed crossbow spawn in Horror (one of the dead soldiers would spawn with it, some ammo, and a magenta keycard); that spawn is now just the extra ammo and the keycard, which means now you have 2 available tracking bolts on a Horror match. And speaking about tracking bolts, I've given them a timer that lasts around 5 minutes for their tracking once they've hit a Mandrillian (that resets if you retrieve it). This will change nothing in normal gamemodes (as the average Mandrillian lifespan is way less than 5 minutes), but will help balance things out in Horror. And finally, I fixed some issues with the chainsaw spawns that were making it rarer than intended. That's all for now. See you soon! [h3]FULL CHANGELOG[/h3] [list] [*] Split audio port for Sentry Turret sounds [*] Split audio port for breakable props (stalls, tables) [*] Fixed audio crackling on Mandrillian roars [*] Horror Mode preset now includes the "short poison gas stun" modifier [*] Horror Mode preset now has the Crossbow instead of the Quad Launcher as the second weapon crate unlock [*] Horror Mode guaranteed soldier corpse spawn no longer includes the crossbow (still has crossbow ammo and the magenta keycard) [*] Tracker Crossbow Bolts now stop ~5 minutes after hitting a Mandrillian (this resets once the bolt is retrieved) [*] Fixed Chainsaw spawns being rarer than intended [/list]