Hello there! It's been a crazy week (long story short: there's been a wave of scammers ravaging discord communities and the Escape from Mandrillia discord was hit; a mod got his account stolen and the scammer nuked almost 3 years of messages -luckily enough all users remained, but I'm still slightly salty about the whole ordeal). [h1]THE HIGH IMPACT PLASMA CANNON[/h1] As promised, the big honking gun that appeared on last update's Observation Chamber 1 overhaul is no longer a tease; now you can fire it (twice!) This marks the end for the center-area map rework; next step is making the exit zone a bit more interesting... stay tuned! To fire the High Impact Plasma Cannon, you'll first have to wait until it fully charges, which can take a few minutes. Make sure all three safety switches are flipped, and... [img]https://clan.cloudflare.steamstatic.com/images//42158802/c5ce264e90109007967711ad813fbfc3d0df5ce9.gif[/img] You will tear a hole right into Observation Chamber 2 and 3 (which up until now were only accessible via yellow keycard). After this (and another long reload time) you'll be able to fire it again for good measure. Opening up this hole can make for some interesting early game tactics, but of course you're here for the carnage. What happens if an unlucky Mandrillian is in the danger zone? [img]https://clan.cloudflare.steamstatic.com/images//42158802/da717bcfeebd360f02e83428c8c577a05cefd416.gif[/img] This. And you'll also get a shiny new achievement! Besides this big boy, this update also turns some automatic doors into keycard-locked doors. Have fun!