Game Update! (v0.3.3)
Author: RefiCHL,
published 2 weeks ago,
[img]https://clan.cloudflare.steamstatic.com/images//44393347/9471e9ca6962c4be755002631e4f333ab4899a61.gif[/img]
[h2][b]Special Update!![/b][/h2]
Recently, besides the new towers, I've also been working on some new features that I wanted to find a way to gather feedback, but...it just didn't feel right to put out test features even though we're still in Early Access. Since Halloween is around the corner, I decided to combine these features into a special event!
Since this is mostly about gathering feedback for future content, the plan is to keep it around for maybe 1-2 updates, but that really depends on everyone’s feedback. After you play, feel free to share your thoughts or suggestions here or on [url=https://discord.gg/QTZdj75bA9]Discord[/url]!
By the way, since someone asked last time, I want to mention that after an update, there will often be some smaller patches, mainly to fix newly reported bugs. Any significant changes will be updated in the patch notes!
- Refi
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[h3]New Feature[/h3]
[list]
[*]Misty Graveyard - ?????
[/list]
[h3]Gameplay Adjustments[/h3]
[list]
[*]Mine Tower: Changed to 2x2 and reduced firing range for better control of mine placement. Additionally, all mines will be regenerated when there are path changes outside of combat.
[/list]
[h3]Balance Adjustments[/h3]
[list]
[*]Starfall Tower: Build cost 105 → 120
[*]Drill Tower: Build cost 20 → 15, Red Upgrade cost 30 → 35
[/list]
[hr][/hr]
[h3]Bug fix patch:[/h3]
[*] Fixed the issue with monster HP overflow.
[*] After wave 40, each additional wave will increase monster movement speed by 3%.
[*] Monsters will now have a 3-second stun immune after being stunned for more than 3 seconds.
[*] Fixed the issue where towers could be placed on tombstones.