[img]https://clan.cloudflare.steamstatic.com/images//44393347/9471e9ca6962c4be755002631e4f333ab4899a61.gif[/img] [h2][b]Special Update!![/b][/h2] Recently, besides the new towers, I've also been working on some new features that I wanted to find a way to gather feedback, but...it just didn't feel right to put out test features even though we're still in Early Access. Since Halloween is around the corner, I decided to combine these features into a special event! Since this is mostly about gathering feedback for future content, the plan is to keep it around for maybe 1-2 updates, but that really depends on everyone’s feedback. After you play, feel free to share your thoughts or suggestions here or on [url=https://discord.gg/QTZdj75bA9]Discord[/url]! By the way, since someone asked last time, I want to mention that after an update, there will often be some smaller patches, mainly to fix newly reported bugs. Any significant changes will be updated in the patch notes! - Refi [hr][/hr] [h3]New Feature[/h3] [list] [*]Misty Graveyard - ????? [/list] [h3]Gameplay Adjustments[/h3] [list] [*]Mine Tower: Changed to 2x2 and reduced firing range for better control of mine placement. Additionally, all mines will be regenerated when there are path changes outside of combat. [/list] [h3]Balance Adjustments[/h3] [list] [*]Starfall Tower: Build cost 105 → 120 [*]Drill Tower: Build cost 20 → 15, Red Upgrade cost 30 → 35 [/list] [hr][/hr] [h3]Bug fix patch:[/h3] [*] Fixed the issue with monster HP overflow. [*] After wave 40, each additional wave will increase monster movement speed by 3%. [*] Monsters will now have a 3-second stun immune after being stunned for more than 3 seconds. [*] Fixed the issue where towers could be placed on tombstones.