Demo update! (v0.1.6)
Author: Refic Games,
published 9 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//44393347/92968a1cd63b9862c1a5d2d0d57d1f1c7c65da7a.png[/img]
[b]The Steam Next Fest is about to begin!![/b]
For us Indie game developers, this event has a huge impact on the visibility of our games and is the most important opportunity before the official release. [b]If you enjoy the demo, PLEASE help me recommend it to your friends, streamers or youtubers![/b]
(BTW, join the [url=https://discord.gg/QTZdj75bA9]Discord[/url] if you want to discuss more about the game!)
This update primarily focuses on fixing some issues and adding more QOL updates. Initially, I didn't plan to add anything new to maintain stability, but I'm curious to see everyone's reaction to this tower, so…
[h3]New Feature![/h3]
[list]
[*] [b]Giant Dice Tower:[/b] A 20-sided 2x2 dice tower, where the number you roll determines its attack speed! A roll of 20 on the Giant Dice Tower results in crazy DPS (and a little celebration!), but rolling a 1... even recycling it will be a problem.
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[h3]Gameplay Improvements[/h3]
[list]
[*] Completed the Japanese translation of the recent additions to the demo version.
[*] When constructing a tower on a range buff tile, the increased range will now be displayed.
[*] Towers that cannot or do not need to set priority targets will no longer have a target selection menu.
[*] Changed the keyboard number keys for building turrets.
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[h3]Balance Adjustments[/h3]
[list]
[*] Slightly enhanced some relics with weaker effects:
[list]
[*] Wealth Vault: At the start of each round, you earn interest equal to [5% → 10%] of your current gold.
[*] Royal Command: Recover 3 health points for the fire source when passing a level, but limits your preparation time to [15 → 25] seconds.
[*] Flamekeeper's guard: At the end of a level, if you receive [1 point → 3 points or less] of damage throughout the battle, recover 1 life point.
[*] Adventurer's Legacy: You receive an additional [15 → 20] gold coins at the start of each level.
[*] Chaos Transmuter: At the end of each wave, [3 → 5] of your towers will randomly transform into another tower of the same size..
[i] (Actually, this relic wasn't particularly weak, but many players said it was fun, so I made it even more RNG!)[/i]
[/list][/list]
[h3]Bug Fixes[/h3]
[list]
[*] Fixed an issue where the "Chaos Transmuter" sometimes did not transform the correct number of towers.
[*] Fixed an UI issue with the route display on the map page.
[*] Resolved an issue where adjusting window size in windowed mode would revert upon scene switch.
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