[img]https://clan.cloudflare.steamstatic.com/images//44393347/92968a1cd63b9862c1a5d2d0d57d1f1c7c65da7a.png[/img] [b]The Steam Next Fest is about to begin!![/b] For us Indie game developers, this event has a huge impact on the visibility of our games and is the most important opportunity before the official release. [b]If you enjoy the demo, PLEASE help me recommend it to your friends, streamers or youtubers![/b] (BTW, join the [url=https://discord.gg/QTZdj75bA9]Discord[/url] if you want to discuss more about the game!) This update primarily focuses on fixing some issues and adding more QOL updates. Initially, I didn't plan to add anything new to maintain stability, but I'm curious to see everyone's reaction to this tower, so… [h3]New Feature![/h3] [list] [*] [b]Giant Dice Tower:[/b] A 20-sided 2x2 dice tower, where the number you roll determines its attack speed! A roll of 20 on the Giant Dice Tower results in crazy DPS (and a little celebration!), but rolling a 1... even recycling it will be a problem. [/list] [h3]Gameplay Improvements[/h3] [list] [*] Completed the Japanese translation of the recent additions to the demo version. [*] When constructing a tower on a range buff tile, the increased range will now be displayed. [*] Towers that cannot or do not need to set priority targets will no longer have a target selection menu. [*] Changed the keyboard number keys for building turrets. [/list] [h3]Balance Adjustments[/h3] [list] [*] Slightly enhanced some relics with weaker effects: [list] [*] Wealth Vault: At the start of each round, you earn interest equal to [5% → 10%] of your current gold. [*] Royal Command: Recover 3 health points for the fire source when passing a level, but limits your preparation time to [15 → 25] seconds. [*] Flamekeeper's guard: At the end of a level, if you receive [1 point → 3 points or less] of damage throughout the battle, recover 1 life point. [*] Adventurer's Legacy: You receive an additional [15 → 20] gold coins at the start of each level. [*] Chaos Transmuter: At the end of each wave, [3 → 5] of your towers will randomly transform into another tower of the same size.. [i] (Actually, this relic wasn't particularly weak, but many players said it was fun, so I made it even more RNG!)[/i] [/list][/list] [h3]Bug Fixes[/h3] [list] [*] Fixed an issue where the "Chaos Transmuter" sometimes did not transform the correct number of towers. [*] Fixed an UI issue with the route display on the map page. [*] Resolved an issue where adjusting window size in windowed mode would revert upon scene switch. [/list]