Game Update! (v0.3.0 - Frost Ruins)
Author: Refic Games,
published 2 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//44393347/896b1331d8cedba3c7b20012c43f936db8bb7be1.gif[/img]
[h2][b]Finally!![/b][/h2]
After an entire month of work, the Frost Ruins is finally ready! This new region introduces some new mechanics, and the difficulty will be slightly higher compared to the first two levels. If you have any feedback after trying out the new maps, feel free to leave comments on Discord or here! I’ll make more balance adjustments later according to everyone’s feedback.
In the next few patches, I’ll be focusing on adding new towers and relics (especially for Electric and Arcane) and addressing some recent feedback. After that, I want to start working on some new modes so I can get feedback earlier. [i](Honestly, trying to make all the new monsters, mechanics and maps in a month was really exhausting... I need some cooldown time before I can start working on the final region.)[/i]
Thank you all for the waiting. I hope you'll enjoy the Frost Ruins!
- Refi
[hr][/hr]
[h3]New Features[/h3]
[list]
[*][b]New Area: Frost Ruins[/b]
[*][b]New Flame: Frostfire[/b] (Unlocked after completing Frost Ruins)
[*][b]Discard: [/b]You can now right-click on cards in your hand to discard them.
[*]Note: Japanese localization is still in progress. I will update as soon as it is ready!
[/list]
[h3]Gameplay Adjustments[/h3]
[list]
[*]Starting tower combinations will now ensure at least one AoE tower and one single-target tower are included.
[*] When selecting a new tower after clearing a level, if there are relic rewards after that, the upcoming relic options will be displayed at the bottom.
[*] When selecting runes after clearing a level, the same type of rune with weaker effects (e.g., "Damage Rune" and "Enhanced Damage Rune") will no longer appear.
[*] You can now use Shift+Tab to cycle through previous tower targeting priority options when clicking on a tower.
[*] When the "Static Background" option is enabled, the scrolling background on the map page will also stop scrolling.
[*] When placing blocks, the boost/corruption tiles on the ground will now display their corresponding positions on the block.
[*] The limited-time effects of buff cards will now only count down during combat.
[*]The path drawing function now uses Ctrl + right-click to clear the path.
[*] The barracks' mission rewards will now only grant towers or artifacts.
[i](The barracks and other map event nodes are planned for a major overhaul in the future; this is just a temporary adjustment to the rewards.)[/i]
[*] Relic "Debug Encyclopedia" rework:
When a tower is affected by a malfunction caused by a monster, the duration is halved, and the tower gains a 50% damage boost for 10 seconds after the effect ends.
[*] [b]Silas the Merchant:[/b]
Ability Adjustment: At the start of each turn, you gain interest equal to 10% of your current gold, which is carried over to the next level, up to a maximum of 150 gold.
[i](You don’t need to sell towers before clearing the level anymore!)[/i]
[*] Talents
[list]
[*] [b]Fast Learner:[/b]
Adjustment: If no damage is taken throughout the entire level, gain an additional 5% / 10% / 20% experience.
[i](Note: The original 20% experience bonus is now baseline!)[/i]
[*] [b]Unlock: [/b]Now can also restore blocks that have been turned into lava or ice.
[*] [b]Loot Scavenging:[/b]
[i](This hasn't been changed yet. I just want to mention that I haven't forgotten about it :D It will be reworked similarly to the Merchant's skill to prevent the need to sell towers before victory.)[/i]
[/list][/list]
[h3]Balance Adjustments[/h3]
[list]
[*] Towers
[list]
[*] Lightning Tower: Attack speed increased by 50%, chain lightning bounce distance increased by 20%.
[*] Arcane Missile Tower: Damage increased (4 → 6), attack speed increased by 33%
[/list]
[i](Since the new maps were just added, no major balance adjustments will be made in this patch. I'll observe for a while before making further adjustments!)[/i]
[/list]
[h3]Bug Fixes[/h3]
[list]
[*] Fixed an issue where the Gold Statue's blue upgrade multiplier was incorrect.
[*] Fixed an issue where the Poison Towers didn't deal damage to monsters taken poison damage from it’s sprinkler.
[*] Fixed an issue where the tower upgrade UI would keep bouncing when positioned at the bottom of the screen.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//44393347/4aade45053ced6203c49aacace6bd9d51a23532c.png[/img]