Demo update! (v0.1.4)
Author: Refic Games,
published 10 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//44393347/238f1a0e4d729fbc0412906eb14a5021975f3b56.gif[/img]
[h3]New Features[/h3]
[list]
[*]Large monsters in the game have gained new abilities:
[*]Werewolf: When its health drops to 50%, it will slam the ground, causing nearby towers to malfunction for a period of time.
[*]Giant Spider: When it dies, 5 small spiders will emerge at its location.
[*]Lizard Mage: Its health is significantly reduced, but it will periodically enhance nearby monsters!
[/list]
[h3]Gameplay Improvements[/h3]
[list]
[*]Tower tooltip window will only show when click on a tower, instead of when hovering over a tower.
[*]You can set the default target priority for each kind of towers by right-clicking on the tower buttons!
[*]The camera can now be moved with the middle mouse button in-game.
[*]The map can be navigated using WASD or arrow keys.
[*]The game will now remember the game speed your selected.
[*]Placing objects in non-buildable areas will no longer cancel construction.
[/list]
[h3]Balance Adjustments[/h3]
[list]
[*]Slightly reduced the strength of the Icicle Tower, Scrap Tower, and Sniper Tower.
[*]Increased the strength of the Fireball Tower and Poison Tower.
[*]Slightly reduced the slowing effect from ice towers. (After everyone started building mazes seriously, the original slowing effect became too strong.)
[*]Removed the block set that have only T-shaped blocks.
[/list]
[h3]Bug Fixes[/h3]
[list]
[*]Fixed the issue where blocks under Poison Towers could be recalled.
[*]Fixed the issue with the Drone Tower sticking to the target when placed on minecarts.
[*]Fixed the issue where building towers with keybinds required movement or rotation before placement.
[*]Fixed the issue where the Workshop's enhancement talent was not working.
[*]Fixed the issue with boost tiles appearing in places they shouldn't.
[/list]