[img]https://clan.cloudflare.steamstatic.com/images//44393347/238f1a0e4d729fbc0412906eb14a5021975f3b56.gif[/img] [h3]New Features[/h3] [list] [*]Large monsters in the game have gained new abilities: [*]Werewolf: When its health drops to 50%, it will slam the ground, causing nearby towers to malfunction for a period of time. [*]Giant Spider: When it dies, 5 small spiders will emerge at its location. [*]Lizard Mage: Its health is significantly reduced, but it will periodically enhance nearby monsters! [/list] [h3]Gameplay Improvements[/h3] [list] [*]Tower tooltip window will only show when click on a tower, instead of when hovering over a tower. [*]You can set the default target priority for each kind of towers by right-clicking on the tower buttons! [*]The camera can now be moved with the middle mouse button in-game. [*]The map can be navigated using WASD or arrow keys. [*]The game will now remember the game speed your selected. [*]Placing objects in non-buildable areas will no longer cancel construction. [/list] [h3]Balance Adjustments[/h3] [list] [*]Slightly reduced the strength of the Icicle Tower, Scrap Tower, and Sniper Tower. [*]Increased the strength of the Fireball Tower and Poison Tower. [*]Slightly reduced the slowing effect from ice towers. (After everyone started building mazes seriously, the original slowing effect became too strong.) [*]Removed the block set that have only T-shaped blocks. [/list] [h3]Bug Fixes[/h3] [list] [*]Fixed the issue where blocks under Poison Towers could be recalled. [*]Fixed the issue with the Drone Tower sticking to the target when placed on minecarts. [*]Fixed the issue where building towers with keybinds required movement or rotation before placement. [*]Fixed the issue where the Workshop's enhancement talent was not working. [*]Fixed the issue with boost tiles appearing in places they shouldn't. [/list]