Small update! This patch is mostly bug fixes, with some design changes. [h3][b]Gameplay Improvements[/b][/h3] [list] [*]Players can now start building towers even if they don't have enough coins, and build them once they have enough. [*]Treasure chests now offer a choice between three bundles instead of just one card. [*]Poison Dart Towers will now skip monsters whose accumulated poison exceeds their health. [*]Scrap Tower rework: Scrap Towers now have a 30-ammo limit and will be destroyed when the ammo is exhausted. Damage and fire rate have been slightly increased to compensate for the new mechanics. [i](The purpose of this change is to enhance the strategic value of the Scrap Tower. When you notice an area is about to be breached, the Scrap Tower serves as an excellent emergency defense!)[/i] [*]Scrap Rune: Now spawns up to 5 scrap towers on the block. [/list] [h3][b]Balance Adjustments[/b][/h3] [list] [*]Time-Saving Device: Now gives 3 coins for every 10 seconds remaining on the countdown timer (up from 1) [/list] [h3][b]Bug Fixes[/b][/h3] [list] [*][i]Update: Fixed an issue where Japanese text was using the wrong font in some UI elements.[/i] [i](Japanese uses a separate font so I might have missed setting it up in some UI. Let me know if there's anymore I'm missing!)[/i] [*]Fixed a bug where opening a treasure chest at the end of a level could freeze the game. [*]Fixed an issue where runes could be clicked before they appeared when selecting them. [*]Fixed a problem where tower placed on moving minecarts sometimes fell off. [*]Fixed a glitch where monsters would float when passing a treasure chest. [*]Fixed an issue where the altar could repeatedly remove block cards under specific circumstances. [/list]