Game Update! (v0.2.2)
Author: Refic Games,
published 3 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//44393347/5f1c0f239224c455041b4ba45202f3660fb31737.gif[/img]
Hi everyone!
This patch adds a new victory screen and some new content to the game, and addresses some of the feedback and bugs I received over the last two weeks. After this patch, I'll be 100% focused on finishing the maps and boss level for the next region, so some of the requested features will come a bit later (such as discarding hand cards). The new mechanics for the Frost ruins are all finished, but it will take some more time to design the maps and test them, so...please wait a bit longer! I'll try to deliver the new update to you as soon as possible :D
(btw, Japanese translations for this patch are not in the game yet. I'll update it as soon as it's ready!)
- Refi
[h3]New Features[/h3]
[list]
[*] New victory screen after defeating a boss level
[i](Some of the statistical records are new to this version, so if you continue your game from the middle after the update, the victory screen statistics will be missing data from the earlier levels!)[/i]
[*] Added four new maps (Forest x 2 / Desert x 2)
[*] You can now enable a speedrun timer in the options, which will appear in the bottom left corner of the screen (experimental feature)
[i](Added this feature because I saw someone trying to speedrun, and it's quite fun!)[/i]
[*] New relics:
[list]
[*] Energy Storage System: Towers not attacking for more than 5 seconds will 100% critical hit on the next attack.
[*] Frostfire: The attack speed of your fire towers is reduced by 20%, but their damage now also causes chill effect.
[*] Phoenix Feather: All fire towers gain 5% extra critical hit chance. Critical hits from fire towers cause burning effect for 5 seconds.
[*] Spark Amplifier: When an electric tower deals damage to a burning monster, it extends the burn duration by one second. This effect can only trigger once per second on each monster.
[*] Wildfire Sigil: When a burning monster is killed, it bursts into flames and causes 5-second burn effect on monsters within 3 tiles
[*] Remote Dice: All your 1-point Dice Towers reroll when battle phase starts.
[*] Elemental Dice: Your dice tower changes into different elements based on the number rolled.
[i](Same as the scrap tower ones, these two only appears when you have dice tower)[/i]
[/list][/list]
[h3]Gameplay Improvements[/h3]
[list]
[*] You can now open the talent page from the main screen.
[*] When you have the talent "Ember Sparks", the damage chart now also displays the the fire source’s damage.
[*] Adjusted how the damage chart is calculated. Now the total damage remains when a tower is removed.
[*] The defeat screen now also includes a view map feature.
[*] The relic "Elemental Blueprint" now shows which elements are active, and displays a grey icon when the effect is not activated.
[*] The relics "Mercenary Contract" and "Craftsman's Luck Charm" will now only appear at the start of the game.
[*] Reduced the delay caused by animations when using buff cards & Overcharge on towers.
[/list]
[h3]Balance Adjustments[/h3]
[list]
[*] The duration of the "Overcharge" skill has been reduced (15→10).
[*] Reduced the effectiveness of burning effects on Bosses (from 0.5% of max health per second to 0.25%).
[*] Reduced the attack damage of the Desert boss's railgun cannon by 20%.
[*] Poison Tower: Increased gold cost and damage.
[list]
[*] Magma Upgrade: Now guarantees burning effect for three seconds.
[/list]
[i](Overall, the damage is slightly higher than before, and the Magma Upgrade synergizes with the new burning relics.)[/i]
[*] Flamethrower Tower: Slightly reduced attack speed (3 → 2.5).
[*] Fireball Tower: Slightly reduced damage (12 → 10).
[*] Sniper Tower: Slightly reduced damage (80 → 70).
[*] Lightning ball Tower: The second upgrade now reduces cooldown by 10% per hit on an enemy, triggering up to five times per orb.
[/list]
[h3]Bug Fixes[/h3]
[list]
[*] Fixed an issue where the Orc Warchief would sometimes not use skills.
[*] The Gold Statue's second upgrade now deactivates when the player has no coins left.
[*] Fixed a bug where a gold tile wouldn't grant extra coins for enemies with 1 gold reward.
[*] Fixed an issue where the relic "Aggressive Construction" sometimes didn't affect blocks with mega runes.
[*] Fixed a problem where enemy paths would display the wrong color when the game was paused.
[*] (Thanks to the player who said "I paused my game so I could finish eating" in the bug report...I've been trying to find this bug for two months)
[*] Fixed an issue where repeatedly pressing the map button would cause the arrow to continuously enlarge.
[*] Fixed a bug where the relic "Elemental Blueprint" didn't update when a tower was sold.
[*] Fixed some incorrect settings on several maps.
[*] Fixed the initial direction of the minecarts in the Forest boss level.
[/list]