Game Update! (v0.3.2)
Author: RefiCHL,
published 1 month ago,
[img]https://clan.cloudflare.steamstatic.com/images//44393347/193c907d0d70e99effcf13c716135e2668dcdb3f.gif[/img]
[h2][b]New update!![/b][/h2]
As mentioned before, this update adds arcane towers and relics, along with a new character! However, this character is quite different from the others. Since the early access launch, there have been many requests for a faster-paced mode. However, I understand that it might not suit everyone, so the Chrono Traveler is here to offer more exciting and dynamic gameplay, while not affecting those who prefer a relaxed experience or wish to play without a timer. So, don't worry if the new character's playstyle isn't for you! There are (at least) 4 more coming in the future.
Recently, I’ve been working on and testing the endless mode. After some testing, I feel simply extending the waves and making monsters stronger becomes boring quickly, so I plan to add some new mechanics. I’ll release it once I have a more satisfying version.
For the next patch, the plan is to add more content for other elements to balance the number of towers and relics. Also, there're some other new game modes I've been experimenting on. I'll be spending more time on them and I hope I can show them to you as soon as possible!
-Refi
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[h3]New Features[/h3]
[list]
[*] [b]New Character - Chrono Traveler:[/b] For players who want more challenges! Tests your speed in building mazes and your ability to control the battlefield using skills.
[list]
[*] (Unlock requirement: Clear Misty Forest in Hard Mode)
[*] [i]The mechanics of this character involve game time and speed, so it's only available when the "Turn off timer" option is not selected![/i]
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[*] [b]New Towers![/b]
[list]
[*] [b]Magic Arrow Tower (1x1):[/b] Fires arrows made of magic, dealing damage to monsters or enhancing your towers.
[*] [b]Lava Tower (2x2):[/b] Pours lava onto the ground in front of it!
[*] [b]Mine Tower (3x3):[/b] Places mines along the monster path around it.
[*] [b]Starfall Tower (3x3):[/b] Meteor shower!!
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[*] [b]New Relics:[/b]
[list]
[*] [b]Rusty Telescope:[/b] When your tower has no adjacent towers, its attack range is increased by 20%.
[*] [b]Scepter of the Elements:[/b] When arcane damage crits, the target monster randomly receives Burn, Freeze, Poison, or Charge effects.
[*] [b]Magic Dust:[/b] Monsters hit by arcane towers receive additional 20% arcane damage on their next hit.
[*] [b]Ring of Shattered Ice:[/b] When arcane damage hits a frozen monster, it deals an additional 30% damage, distributed among monsters within 3 tiles.
[*] [b]Forbidden Grimoire:[/b] Your arcane damage will no longer critically hit enemies above 80% health but will always critically hit those below 40%.
[*] [b]Unstable Mixture:[/b] When a monster has Burn, Freeze, and more than 50% Charge simultaneously, it consumes all effects and deals arcane damage equal to 15% of its max health (3% for bosses).
[*] [b]Demonic Pact:[/b] At the start of each battle, lose 1 current and maximum health but gain 50 starting gold. This effect does not trigger if you don't have enough health to pay.
[*] [b]Anarchy Core:[/b] All your towers gain 20% attack speed but will ignore your commands and attack random targets.
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[h3]Game Adjustments[/h3]
[list]
[*] Removed the "Unlimited" option in FPS settings; the maximum setting is now 240 to prevent overheating caused by maximum GPU usage.
[i](…no one would need more than 240 FPS for a TD game....right??)[/i]
[*] Added an option to hide damage numbers.
[*] The relic "Chaos Transmuter" now avoids transforming towers into Drill Towers (or any utility towers added in the future).
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[h3]Balance Adjustments[/h3]
[list]
[*] Tiny: Card drawing cost is doubled.
[i]Since it easy for Tiny to build efficient mazes and obtaining buff tiles, Tiny is currently much much stronger than other characters. Although many have suggested removing the elemental runes, honestly…stacking buff tiles to make an OP 3x3 is really satisfying and I want to avoid ruining it. Therefore, the adjustment this time focuses on card drawing costs. With increased costs, players will have slightly less cards each round, and need to consider whether to use cards for extending the maze or for build stronger tower. [/i]
[*] Lasso Tower: The blue upgrade's stun effect now requires the lasso to remain on the target for over 2 seconds to trigger.
[*] Laser Tower:
[list]
[*] Attack speed reduced by 20%.
[*] Red upgrade: Damage +2/Range +1 -> Damage +1/Range +1.
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[*] Boulder Tower: Attack speed +20%.
[*] Chomp Tower: Attack damage increased from 30 to 35.
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[h3]Bug Fixes[/h3]
[list]
[*] Fixed an issue where removing cards at the altar could cause errors if there were cards of the same shape.
[*] Fixed an issue where the relic "Volatile Blueprint" would not return under-construction cards when triggered.
[*] Fixed an issue where rotated 2x2 towers misalign on ice blocks.
[*] Adjusted the floor color in the Frost Ruins boss battle.
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