The past few months have been really great for Carth and the team. We had an amazing Steam Next Fest in February and want to thank everyone for the support. We really appreciate it so much. With that said there was a ton of work to be done and still more ahead. We have been actively updating the Steam Beta Playtest (sign up if you have not already) with weekly and bi weekly builds. There is a long list to join the play test but every week we are accepting new members so just wait patiently and you will be accepted. As always come join our Amazing discord community for instant access to builds, the development team, and just great people. So over the past month we have pushed out a ton of updates and below you will see just how much work has been done. Thank you all again and have a safe St Patrick's Day [b]Carth Alpha 1.94b2[/b] ~Adjusted and added fishing spots ~Added more lighting~Fixed UI Issue with options menu ~Added ability to switch Lock on characters to previous or next if available ~Added Magical animals ~Adjusted Wolf and Bear Lock On Indicators ~Fine Tuning of Switching Targeted Enemies ~Fixed spelling errors in dialogue ~Fixed a bu8g with Options menu not actually changing graphic quality ~Adjusted Audio Setting for Options Menu ~Added on targeted enemy death auto locking onto another target if within range ~All available hair shaders updated to work under water and with fog ~Added 3 New cave systems to Southern Viernes ~Added New Points of Interest ~Added Trolls ~Added New Poi's around the map. Staley, Dershire Ruins, Wolfingan ~New Road ways and trails ~Added New Enemy spawners ~Fixed Big Bob Merchant Floating issues ~Fix few ground and item clipping issues ~Fix issue with Werebear and Werewolf not spawning correctly ~Fixed enemy attack animation event errors ~Adjusted Size of audio and combat detection of enemies (needs more refining) ~Fixed bug that did not remove indicator from enemy when was no longer in range ~Fixed issue with directional Combat moving player towards enemy from distance [b]Carth Alpha 1.94b1[/b] ~UI Fixes on main menu ~Fixed Npc Sliding bug ~Map Work ~Fixed bug where before spell animation odd grabbing animation would fire ~Basic NPC Movement and brains setup ~Fixed UI styling for looting and NPCS ~Added Dragons in Flight ~Fixed Fruit merchant LODS ~Fixed NPCs able to be pushed around ~Fixed some navmesh issues ~Atmospheric changes ~Night time overhaul ~Fixed issues with night time settlement lighting ~Fixed bugs related to mesh issues ~Fixed Bug where locked on target would stay locked on after death ~Added Enemy indication of who is targeted ~Added switching of targeted enemies ~Fixed Game Decision UI Issues ~Fixed Issue with Sound System and UI showing incorrect numbers ~Reorganized Character Creation ~Fixed Options menu UI Not filling screen [b]Carth Alpha 1.94a5[/b] ~Began Creating Settlement System ~Fixed bugs related to quests and Multiplayer ~Added player names to dialogues determined by actual Character Name ~Created back end to hold onto quests from Characters Name ~Fixed Carpenter Dialogue Bug ~Fixed Bugs regarding not acquiring new quest if you completed one for quest giver ~Fixed bug with Mini map, full map, and the camera getting off center if cursor active ~Setup Player name to save into persistent saving and loading~Fixed UI Font [b]Carth Alpha 1.94a4[/b] ~Added new alchemist quests ~Fixed bugs with quests only offered one time. ~Continued work on ships ~Removed Compass Bar ~Minimap no longer spins allowing easier detection of what is N,S,E,W ~Some quests set to infinite amount of times to be taken ~Fixed issue with Northern Viernes Domain Quests ~Fixed dialogue spelling errors ~Added new blacksmith quests ~Adjusted Internal Night Day time switch ~Fixed Lighting issues regarding Night and Day switch ~Fixed shadow lighting from fire barrels ~Fixed day night flames and lighting issues ~Adjusted some building clipping issues ~Began work to allow joining servers already running [b]Carth Alpha 1.94a3[/b] ~Began adding better multiplayer functionality for boats ~Re-scaled Ground texture resolutions for best visuals ~Added Carpenter to Port Nethrean ~Fixed random object placement from world rebuild ~Fixed Adept Cooking requirements ~Began Ocean SFX Implementations ~Setup Carpenter Quests ~Setup random quest decisions for AI ~Added Mini Map POI ~Added Points of Interest to all quest givers and merchants ~Added Prologue text to waiting loading screen ~Fixed UI Issues in character creation ~Fixed camera issues in character creation ~Adjusted lighting in Character Creation ~Added events in character creation to enable and disable UI ~Fixed cursor not removing from certain quest givers on conversation ending ~Added and fixed issues with player foam on water ~Minimap indicator work ~Minimap bug fixes ~Added Full Map functionality