[b]Hail Carthians[/b] This Developer update will cover December and January as we as a team took a decent and needed vacation for the holiday season! Nevertheless we are excited as always to share with you some of the things we have been working on, refining, developing, and implementing. So with out wasting too much of your time let us jump right into it. ~[i][b]Revamping The Building System[/b][/i]~ We have began tearing apart and rebuilding (no pun intended) our building system. This is something that has been on our list of things to improve for about 6 months, and is finally coming to fruition. We are extremely excited creating a more dynamic building solution closer in comparison to games like Valheim. Where you have a modular workflow to complete and add to a structure you are building. We find this type of system to be one of the most engaging and are excited to continue refining it for Carth. ~[i][b]Engine Update[/b][/i]~ This was something we debated about for awhile. Should we take the time to upgrade the internal Unity Engine to a newer version, or stay at the stable place we have been. Both had pros and cons to their ideals, but we decided the pros out weighed the cons to move to one of the latest and tech pushing versions of the Unity engine that is available. This in turn gives us a big advantage going forward, more optimization, features, and options in general. However, this was a move that took us about 2 weeks to recuperate from. Now that this is behind us however we are more excited then ever for the future. ~[i][b]Options Menu[/b][/i]~ One of the most common critiques we received during the short spanned demo release was the options menu not functions properly, being overly complicated, and just lacking in general. Not any more Carthians as we have dove in to fix these issues, and believe you all will have a silent applause when you compare differences from early versions. [i][b]~Main Map Work~[/b][/i] We continue to work on the game map as this is of course needed work. We are mainly focusing on fine tuning from the beginning area and working outward. We aim to try to bring great quality to all the villages, towns, and places of interest on the map yet realize some things we can add in the future. So far everything is keeping a very high quality and we are proud of the work being done. [i][b]New Dialogue System[/b][/i] We were really excited bringing in a great dialogue system with many use cases. From merchants, mercenaries, civilians, intelligent AI, and always dragons you can now communicate! Not only communicate, but progressive communication that can be severely different bases on skills, traits, feats, race, sex, standing, level, the list could be expanded exponentially! With a clean ui we are just very proud and excited for this to begin finding its place within Carth. [i][b]~In Closing~[/b][/i] There are many other mundane things happening that really we feel are not quite worth noting, but nevertheless happen daily. In closing we want to as always thank our community for your support. It truly means the world to us, and we can never thank you enough. If you would like to be closer to the action and development of Carth please join our discord and twitter where we release content almost daily, interact with our community, and more. Links are at the bottom of the page. Cheers Carthians! Sincerely, Deidre Reay Studios Links: [url=https://discord.gg/4bxpdRn]Official Discord[/url] [url=https://twitter.com/CarthGame]Twitter[/url]