Carth Early Summer Developer Update
Author: Ruffbassn,
published 1 year ago,
Carth developers have been hard at work this April and May getting things moving closer to BETA!
The Carth Play Test has been incredibly helpful with thousands of members playing, reporting issues, and helping shape Carth into a great game. Come join the discord if you have not already and help by joining in the discussions and forums all dedicated to Carth [url=discord.gg/4bxpdRn]DISCORD[/url] We have a ton of work that has been done and will outline everything below. Thank you all for the support and we look forward to moving into BETA in the coming months!!
[b]Carth Alpha 1.94b3[/b]
~Fixed vegetation issues near cave entrances
~Added dozens of new roads and paths
~Added more enemy and animal spawners
~Tweaked combat settings
~Added New POI
~Added New Under dark Cave Systems
~Fixed bug with Client chosen feats
~Fixed bug with Client Feats on reload
~Added More Birds Near Viernes Castle
~Fixed issue with missing portions of Viernes Castle
~Added more paths and roads around Mainland and Dershire Ruins
~Added New Skins
~Continued crunching textures and optimizing
~Continued work on main map
~Fixed bugs with riding horses in multiplayer (Still some remaining for client on multiple mounts)
[b]Carth Alpha 1.94b4[/b]
~Fixed bug with Clients mounting horses more than once
~Added 10 Female Skin types
~Added 5 Male Skin Types
~Fixed issue with Female eyebrows with certain skin
~Shader updated for player characters
~Added POI across Viernes
~Added More loot table items around Viernes
~Added POI inside of Cave systems
~Added more spawners around Viernes
~Fixed vegetation Showing around cave entrances
~Added more NPCS to Viernes
~Fixed issue with eyeball coloring on some female models
[b]Carth Alpha 1.94b5[/b]
~Added Welcome Note For Play testers
~Fixed Clothing Slipping Issues (Continuous Improvements and Tweaks)
~Fixed Certain spells not showing in correct location
~Added cave spawner functionality
~Added new spawners in cave systems
~Fixed bug with xp not given to clients for kills
~Fixed bug with new skin choices not applying
~Fixed issue getting incorrect amount of xp per kill
~Fixed Issue with Join Button Showing before Server was Started
~Enabled Press Any Button To Enter into game from Loading Screen
~Optimizations added
~Occlusion Culling Added
~Removed Slave Trader until Networking issues are fixed
[b]Carth Alpha 1.94c1[/b]
~New Save Game Required
~Updated and re baked navmesh
~Fixed issues with spawners in cave
~Re baked persistent storage
~Rebuilt Occlusion Culling
~Fixed issues with spell added to male not intended
~Added new items and clothing to merchants
~Fixed issues with some enemies not targeting player
[b]Carth Alpha 1.94c2[/b]
~Fixed some Navmesh Issue at viernes Castle
~Added more NPCS to Viernes Castle
~Added More POI around Viernes and Mainland
~Added New Roadways around Daershire
~Added New cave systems around Daershire
~New spawners around Daershire
~New Small Ports added
~Created More Loot able Items
~Added More loot able Items To the World
~Added Loot able Items to Spawners
~Added More Enemy Spawners
~Added More Rift Spawners
~Removed Repp Quests for time being
~Clothing Culler setup for Male Characters
~Adjusted some Female Clothing Culling
~Fixed issue with Cave spawners happening too quickly on re-spawn
~Added fencing around Viernes
~Added bandit Camps
~Fixed UI showing through loading screen and Map
~Added Discovered area wordings
[b]Carth Alpha 1.94c3[/b]
~Fixed bug with clients and damage taken from enemies
~Added more fencing around starter Villages
~Added more paths and roadways around Viernes
~Added more bandit camps around Daershire
~Added more Caves around Daershire
~Added more Biomes around Daershire
~Fixed issue with vegetation growing around cave entrance
~Added Staley Castle and Surroundings
~Added more vegetation biomes
~Re-baked Navmesh
~Added more enemy spawners
[b]Carth Alpha 1.94c4[/b]
~Adjusted Discovery UI Scale
~Tweaked and fixed enemy detection settings
~Small bug fixes from play tester reports
~Fixed some buildings and objects floating above ground
~Fixed issue with Bandit spawners near bandit camps
~Fixed UI issue when having over 100 Gold
~Fixed issue with Survivalist Crafting Recipes
~More POI around Daershire
~More roadways and paths around Daershire
~Fixed Vegetation on Cave Entrances
~Fixed Floating Bowl and Hay in ruins
~Fixed Ammo Count not being visible
~Fixed issue with mini map indicators showing white square
~Fixed Camera going through ground (back to old style)
~Fixed Wooden Door Frame Colliders
~Removed Repp Testing Quests
~Continued Mainland Map work
[b]Carth Alpha 1.94c5[/b]
~Fixed bug with Interior House system and networking
~Fixed bug with clients dropping items from inventory
~Fixed issue with items collecting not being synced
~80% of items are now correctly able to drop and pick up in game over network
~Added New Clothing For Male and Female Characters
~Fixed Parameter Hash Errors
~Added Build Number to Start Scene
~Harvested Fallen Trees and Vegetation now synced across network
[b]Carth Alpha 1.94d1[/b]
~Fixed a bug causing crashes for certain players
~Miles of new paths and roadways stretching from Dearshire to Wolfingan
~New POI around Staley
~Clients now able to harvest animals correctly
~Clients able to harvest fell trees across network
~Fixed shader for all variants of Northumbrian Armour
~Client bug only doing 1 point of damage fixed
~Crossbow not doing correct damage fixed
~XP not being given for certain kills fixed
~Crates and Lootables now synced across network when looted
~New Vegetation Biomes Near Staley
~New Clothing Sets and Items
[b]Carth Alpha 1.94d2[/b]
~Added Dozens of New Visible Clothing Sets
~Added Over 130 New Clothing Set Variants (Crude, Worn, Exquisite, Masterwork, Magical)
~Fixed issue with Female wearing heavy Armour
~Map work around Viernes
~UI adjustments
~Fixed bug with horse not reloading correctly (resulted in having to re-purchase)
~Horse Stash now works correctly (Only owner of horse can use)
~Fixed Bug with clients not doing correct amount of damage
~Fixed collider issues that were reported
~Adjusted Harvesting Vegetation Distance
~Added New Armour to be purchased at Blacksmith (Pricing and balancing in Next Update)
~Added New Armour to Common Loot Drops from Enemies
~Increased Starting Wealth to 250
[b]Carth Alpha 1.94d3[/b]
~Fixed bug with Regal Protector Armour and Merchant inventory
~Fixed issue with Inventory UI and Long Titled Names
~Fixed Issue with Merchant UI and Long Titled Names
~Re adjusted UI Description in Merchant
~Fixed bug with Player Inventory showing incorrectly.
~Began work to support ultra wide and large screens
~Fixed numerous item colliders which caused clipping through the ground
~Began Renaming of Items
~Began Balancing Pricing of Items
~Began Balancing of Armour
~Adjusted Dialogue Scaling
~New Inventory Images
[b]Carth Alpha 1.94d4[/b]
~Continued balancing of Armour Prices
~Renamed a few dozen Armour Sets
~Adjusted Armour amounts
~Fixed bug with spells that became children of player (shield spells)
~Fixed issue with shield spells across network
~Fixed issue with spells not targeting current target (WIP)
~Removed Book / Belt from cleric inspired clothing sets
~Map Work
~New spawning areas around Wolfingan
~New cave systems around Wolfingan
~New Vegetation Biomes around Wolfingan
~New small port villages added
~Continued Balancing of Armour Values for new Armour sets
~Fixed some inventory image issues
~Fixed Ammo Count size being too small
~Moved Ammo Count to bottom left of UI screen
[b]Carth Alpha 1.94d5[/b]
~Fixed internal bug with Character Default Class
~Fixed bug where bandit loots always gave same 4 sets of armour 100% of the time
~Fixed issue with Wooden Roof Build able named incorrectly
~Continued balancing of item pricing
~Completed balancing of armour values for clothing sets
~Continued balancing of armour values for clothing pieces
~Client can now use boats correctly (Some rubber banding but first iteration complete)
~Fixed bugs with using boats in multiplayer
~Stats and Skill bonuses now able to add to armour pieces
~Ability to have deal types of damage (Magical, Slashing, Silver, Dark, Cursed, Black, Fire, etc)
~Ability to resist different types of damage
[b]Carth Alpha 1.94e1[/b]
~Initial balancing of all weapon damage
~Initial balancing of all weapon pricing
~Fixed bug where non sell able items were being shown at merchant
~Fixed bug not allowing selling clothing pieces (boots, belts, etc)
~Initial balancing of magical weapons and items
~Began balancing and implementing new damage types (More to come)
~Damage
~Schism Damage
~Poison Damage
~Fire Damage
~Cold Damage
~Initial balancing of individual clothing pieces (gloves, boots, etc)
~Began balancing of resistances
~Schism Resistance
~Poison Resistance
~Fire Resistance
~Cold Resistance
~Began overhaul of stamina and how it works in game
~Adjusted all weapons stamina usage
~Adjusted stamina base regeneration speed
[b]Carth Alpha 1.94e2[/b]
~Added dozens of new clothing items (Boots, Belts, Gloves, etc)
~Balanced clothing items
~Balanced magic items
~Balanced stamina usage
~Fixed bug with female health at start
~Fixed bug with male health at start
~Random map issues addressed
~Small bug fixes implemented
~Balanced shield defense rate and range
~Fixed bug with all lamellar type armours having wrong stats
~Fixed few balancing issues
~Finished initial balancing of all weapons, armours, clothing items
~Fixed bug where players could wear same ring twice
~Fixed bug where player stats and armour would not update when removing item
~Fixed bug where damage would be shown incorrectly
~Added Magical damage and resistance to game
~Balanced all Shields
~Added Armour Bonus by using shields
~Adjusted Armour Value Percentage (Armour will negate 25% of Raw Damage)