Hello Carth fans! We have some great news for this New year. A ton of work has gone into the Play test and Demo depots. Demo you might ask? Well of course we will need a demo when Carth is live during Steam Next Fest this February! Stay tuned for announcements, live streams, and giveaways and prizes during next fest. Playing a demo not enough for you? Well how about Steam Play test? We are right now conducting a closed Alpha test of Carth with tons of updates, bug squashing, and fun. The play test will not stay private for long as soon we will be launching the play test public and we hope to see you there. There are still a small amount of spaces open in the closed Alpha testing. If interested please join the discord posted on the Carth Steam page and inquire. As we stated we have put in a ton of work over the holiday season and new year. Without dragging on too much lets just jump right in. Below are lists per update of the issues fixed and features added. [b]Carth Alpha 1.89[/b] ~Horses now save and reload ~Horse saddle stash now saves and loads ~Stash crates and sacks now saves and loads ~Merchant inventories are synced correctly ~Merchant inventories now saves and loads ~Fixed issue with certain shaders not compiling ~Fixed players having broken eye shaders ~Began Voice Over recordings ~Brought in and setup Bandit male VO ~Fixed a few items not showing craft able when they should ~Fixed issue with forge not being craft able ~Fixed a few items showing craft able when they should not ~Added Plaster ~Added a few types of build able walls ~Added Foundations ~Added Walls with Door opening ~Hit damage audio now synced across the network ~Horse able to save and reload ~Added new crafting recipes and items ~Fixed horse issue if too far away from players it disappearing ~First rendition of Building system parts added ~Adjusted build able distance on all items ~Adjusted incorrect Meshes causing movement issues ~Implemented system for correct audio over the network [b]Carth Alpha 1.88[/b] ~Continued Created new magic items and weapons ~Added items to certain merchants around Viernes ~Fixed errors related to new spawner setup ~Set up vegetation with correct shaders for weather changing ~Unable to take Alchemy Talent Fixed ~Reworked talents giving multiple spells if needed ~Fixed error with spells giving double amount ~Reworked crafting to only show recipes that are known ~As talents are taken given recipes then become shown in crafting UI ~Built items spawn across the network ~Building animations are now synced across network ~Built items now save and load correctly [b]Carth Alpha 1.87[/b] ~Rewritten spawner system ~Orcs Bandits correctly re spawning after being killed ~No more wander back to last death location for AI ~Spells are correctly networked when cast from clients ~Hotbar and build able item bug fixed ~Sfx one killed AI re spawn bug fixed ~Enemy death animation synced ~Player Name on reload now shown (will break old saves) ~Redid entire Viernes spawner system ~Fixed a few craft able items located in multiple crafting tabs ~Added dozens of Armour and clothing items ~Began reworking of Equipment and Slots ~Created magical items ~Continued creating and adding actual correct images to crafting and inventory ~Fixed Crude Falchion issue with second blade mesh showing ~Fixed Falchion equipping animations ~Began Fixing hair shaders to work with fog, magic, and underwater ~Added more merchants throughout all of Viernes ~Added magical items to merchants Carth Alpha 1.85 ~Death on Horse stops horse movement and bugs ~Bug with one handed and two handed weapons overlapping fixed ~Quest HUD UI now can be hidden with key press ~Horse stash UI is updated ~Crate stash ui's are updated ~Sfx added to crafting system ~Reworked re spawning and death mechanics ~Adjusted and added more fishing locations ~Create Coal Crafting known by all (Burn Logs) ~Reworked mechanics or re spawning player to decrease bugs ~Adjusted Xp from mining ~Added Limestone found from mining ~Added Yarrow wild flower and ingredient ~Fixed Stone wall not building across network ~Bushes in Birch biome now harvest able ~Adjustments to Procedural Quest payouts ~Removed unwanted alert uis from quests ~Dialogue added ~Fixed some quests not completing correctly ~Fixed well colliders for collecting ~Adjusted fishing times and chance of success ~Adjusted Birch tree colliders ~Adjusted rock colliders in a few biomes ~SFX Bug with fishing ~SFX added to spear fishing ~Added Large Stone Wall build able ~Large stone wall crafting recipe ~Fixed Miss Shoun Dialogue bug ~Fixed Tree colliders in Deep Forest Biome ~Adjusted VFX particles in Deep Forest ~All harvesting actions now continue to allow camera zoom and movement ~Added small stone floor paver build able craft able item ~Added Wood Floor build able craft able item ~Fixed missing images in crafting UI ~Added new actual images to items ~Fixed a few items that were not allowing being built ~Added Adept Carpentry Feat We wish you all the best this year and we look forward to a Carth release in 2023! Thank you all so much for the support. Deidre Reay Studios