December Developer Update
Author: Ruffbassn,
published 1 year ago,
[b]December Dev Update[/b]
It is that time again friends, and hope all of you are staying warm this winter. We have been hard at work getting so many things completed. We also have some exciting news so grab some coffee or cup of coco and lets get right into it.
[b]Procedural Quest System[/b]
One of the most exciting new features we have worked through is questing, but most importantly our procedural quest system. With this new system in place we have begun implementing the procedural brain behind the scenes. This AI system keeps track of a multitude of things but not limited to:
~Factions
~Time
~Spawners
~Deaths
~State of the world
~Ideals
~Motives
~And much more.
With this now in place certain quest givers will have needs depending on what is happening around the world. If there are too many bandits spawning near where this quest giver calls home. They can give out procedural quests related to dealing with these bandits. The possibilities are literally endless (hence we wanting this to work so badly for you players) and we are overwhelmed with happiness at even the first tests. We plan to use this system more and more going forward to help truly build out a live in world. The idea behind Carth has never been a quest driven game, but we realize this is really a must and really fun even in its early stages.
[b]The Lands Of Viernes[/b]
One of the only "SAFE" areas left on Carth is Viernes. Located to the southeast of the mainland Viernes is an island of its own. While most of the mainland has been ravaged this island is relatively still safe. In return this is where players shall start their adventure. We have focused most map work of recent to fill out the island. We have added, but not limited to:
~New Villages
~Ruins
~Underground Systems
~All Vegetation Biomes
~Harvesting of all Biomes
~Spawners throughout the land
~NPCS
~Procedural inter workings
~Merchants
~Quest Givers
~So much more.
[b]Swimming[/b]
Pretty straight forward setup but certainly worth noting. Ability to swim for player as well as horses. Player can also drown if underwater for too long so keep an eye on the draining stamina and health if diving deep.
[b]Optimizations[/b]
This is something we continually focus on ,but recently we did a huge overhaul. The biggest hurdle Carth has with an open world is the RAM usage. We tackled this in a few unique ways and got things much more under control now. It will be a continual battle going forward yet we are glad to be at the position we are now.
[b]Testing[/b]
We are just now beginning with in house testing of current game state. This is by far the most exciting announcement that we have. Not only does it mean finding and squashing bugs on the regular, adding new content quicker, and ability to test new ideas with instant feedback. It means we are one step closer to the Steam PLAY TESTING! We have been accepted and are ready to go here soon with public testing of Carth. We are hoping to have the game at a current stable build before then and will certainly let you all know as soon as we are ready for public testing.
[b]In closing[/b]
Want to thank you all as always for the support. There were a ton of other smaller details over the past few weeks that are not really anything to write home (or to steam) about. Hope you all stay safe and have a great December!