[b]Hello Friends[/b] As always we are extremely proud and excited with the progress that is being made with Carth. We want to once again keep you all up to date as we move forward. We also apologize for the long wait from our last Development Log. Without wasting too much time lets jump into it. [b]Studio Growth[/b] A lot of things have been happening here at Deidre Reay Studios. Some things we still are not at liberty to say, but most we can. We have added some serious talent to the team and could not be happier. Focusing mainly on the open world these new environmental and graphical experts are going to take Carth over the top. [b]Harvesting[/b] Many of you were able to play a very Pre Alpha version of Carth last year. During the initial demo we showcased the ability to harvest from your surroundings. Be that trees, rocks, animals, bushes, or even from fallen enemies. We spent a lot of time trying to perfect the harvesting mechanics and ensure multiplayer functionality. You will soon be able to take down a large tree, but over time see small sapling take its place and grow back over the years into that tree. Beyond that every harvested item will be saved through out your persistent games ensuring you do not return to find a rock in the middle of your newly built home. [b]Underdark[/b] As many of you remember from our demo you could find numerous entrances to the Underdark below your feet. These sprawling network of cave systems, lakes, and dark secrets are being expanded to give a terrifying new aspect to the game. We really feel this adds immense areas to explore and get lost inside. Also giving some of us a true place to call home [b]Combat[/b] Combat has moved forward in a few great new ways. Having a system similar to the likes of the witcher or assassins creed for us all to enjoy. The enemies however have also gained similar abilities depending on who you find across your blade. Abilities now for enemies to use tactics, Similar fighting styles, ability to change how they fight, and of course magic will certainly keep all of us on our toes when coming across new and unique enemies and groups. [b]Portals[/b] To stay true to the lore of Carth we had to figure out a way for the true evil to come forth. This comes from the tearing of the weave the Gods caused during their final engagement. As night falls upon the land you will have chances of coming across portals shattering into our lands. What comes with these rips in our world will be unique to that one, and certainly nothing to turn an eye from. [b]In Closing[/b] As always we want to thank you all for the engagement, support, and kind thoughts as we continue to make a game we all care so much about. Without you all none of this would be possible. Sincerly, Deidre Reay Studios