This patch dealt with some really needed fixes, and updates. Thank you all for the support and hope you can enjoy Carth even more after this update! [b]What does this Patch Bring?[/b] [b]Carth 0.1.4b[/b] ~Fixed 4 Heavy armour sets that were not working with pear Figure Blend shape (Would not morph and show TOO MUCH player skin when clipped) ~Fixed Missing colliders in map ~Fixed Foundations not allowing players to build objects on top of them ~Fixed Workbench only having stack of 5 ~Fixed Alchemy Workbench only having stack of 5 ~Fixed Dozens of Build able objects having issues with new dismantle feature ~Fixed foundations having underside textures ~Added New decoration build able slots to walls inside and out ~Fixed issue with dirt foundation slowing player movement when on them ~Fixed stable boy dialogue bug ~Removed Stash UI and Stashes from Horses (Temp, until the networking works) ~Fixed Zombies sometimes stuck in falling animation ~Fixed Troll sometimes stuck in falling animation ~Fixed Wendigo sometimes stuck in falling animation ~Fixed Tutorial Go To Mayor Never becoming successful (Just speak to mayor about tutorial when first approaching and should success) ~Fixed issues with Log Walls not lining up with another if stacked ~Adjust both Dirt and normal foundations to be similar in size ~Fixed issue with Large Stone Wall not snapping correctly ~Added Decoration Snap Points To: Log Cabin Stone Cabin Small Palisade Medium palisade Large Palisade Large Stone Wall Thatched Covering ~Fixed Wooden Roof not being able to build on ~Fixed Wooden Roof unable to be dismantled