It's me again! I've peered into your hearts and determined what you truly desire: another experimental build! Same deal as the last one, you'll have to opt-in to the experimental branch in steam betas. Theoretically, this build will be more stable than the last. Focused on bug fixes this time around. [h3]Additions[/h3] [list] [*] Pressing "TAB" now opens the smithery journal if you have one. [/list] [h3]Changes[/h3] [list] [*] Cobwebs and Halloween rope have been removed for the season. [*] Order scrolls now spawn further to the left. [*] Bucket will now melt if you heat it up too much (bucket, not crucible) [/list] [h3]Fixes[/h3] [list] [*] Big Crucible has had it's back-sprite returned. [*] Buying and Selling stats are now properly tracked. [*] Hat spiders in terrariums should no longer have floating hats. [*] Pinned scrolls no longer open if you let go of an object while hovering the scroll. [*] Scales now properly show carbon in their calculations. [*] Merchant no longer gives you more scrolls if you haven't finished your other ones yet. [*] You can no longer burn yourself on the big crucible. [*] Theoretically fixed a rare crash when given scrolls by the merchant. [/list] I've finally fixed the stat tracking for Money Earned, Items Sold, Orders Fufilled, and Items Purchased. There's some code in the game that will award you its best estimation of how much money you've earned and items you've purchased up until this point, but unfortunetely I had no way to estimate how many items and orders have been sold/fufilled. It should be tracked properly going forward, sorry for the error <3 As always, thank you everyone who's giving feedback and bug reports, it's very very appreciated and helps me fix what needs fixing. Until next time, bye bye!