With this update i've been focusing on bug fixing and performance improvements. A lot of under-the-hood changes have been made in a most-likely futile effort to get the game running faster on weaker machines, I hope it helps! With that said, here's the changelog you all know and love: [h3]Additions[/h3] [list] [*] New cleaning sphere item comes free with every save file [*] More crafting mingame sprites (WIP) [*] New/updated merchant dialogue [*] New info pop-ups for the tutorial and shop items [*] Cursor now locks to the game window during gameplay if edge-panning is enabled [*] Added discord join link and bug report button [*] New beta-tester exclusive item will spawn in every save file loaded from now until early access [/list] [h3]Changes[/h3] [list] [*] Clicking "pin" on pinned scrolls now unpins the scroll [*] Many minor adjustments made to the tutorial [*] The merchant will now always carry all the items available for purchase [*] Crafted items have higher-pitched sounds [*] Big hammer grants slightly more progress with hits in crafting minigame [*] Brick spawns further left on new saves [*] Holiday rope friends are more obviously a result of the rope [*] Moved early access warning in main menu [/list] [h3]Fixes[/h3] [list] [*] Game should no longer sound-blast you on save loading [*] Popups behave slightly better [*] Insense should no longer duplicate on save loading [*] Alloys are reading proportions properly now [*] Merchant dialogue doesn't speed up if holding an object [/list] [h3]Under the Hood[/h3] [list] [*] Rewrote liquid shader code (thank you Pines) [*] Reduced the amount of work the camera has to do while zooming in/out [*] Deleted all the unused assets from the game files [*] Reduced frequency of various events (sound creation, object detection, etc) [*] Lots of miscellaneous improvements I don't feel like writing down [/list] Early access is getting closer and closer, are you excited yet? As always, please report any bugs you find ASAP in the discord, thanks!!!