Beta 2.37 Patch
Author: Pinapl,
published 1 month ago,
Alnico Smithery is coming to early access October 25th! Be excited!!! Anyways...
Bugs eliminated, stuff added. here's the damage report:
[h3]Additions[/h3]
[list]
[*] Completely redesigned main menu
[*] New camera-drag sensitivity option in settings
[*] Added pumpkins & cobwebs in celebration of spooky season
[*] New pop-ups explain game mechanics as you play
[*] Added charge meter to the hammer in the crafting minigame
[*] New sounds added
[/list]
[h3]Changes[/h3]
[list]
[*] Stones now inherit ore-pocket status from their parents (was previously random)
[*] Stone with ore-pockets now yield more ore
[*] Crucible remains transparent while dispensing ore
[*] Crucible will now snap to the tipper position if placed close enough
[*] Crucible spawns slightly more left on new games
[*] Coins have been big-ified
[*] Camera zoom is faster
[*] Motion blur is now disabled by default
[*] Order Scroll text now fades in
[*] Clicking a pinned scroll will now display its contents
[*] Hovering over ingots on pinned scrolls now displays the metal name
[*] Handle outlines thickened slightly
[*] Credits updated
[*] Typos corrected
[/list]
[h3]Fixes[/h3]
[list]
[*] Grabbing ingots from molds no longer results in grabbing the entire mold instead
[*] Disabling motion blur no longer curses you with mega-blur on reload
[*] camera-dragging finally works properly
[*] Merchant's items no longer overlay the info screen
[*] Quick Travel icons no longer inherit the transparency of the edge-scrolling overlay
[*] Ore-bits are no longer randomized in the demo version
[*] Pinning the order scroll during the tutorial should no longer crash the game
[/list]
Any and all feedback/bug reports are very appreciated as always.
Consider joining the discord community to keep up to date with the game's progress, thanks!