Alnico Smithery is coming to early access October 25th! Be excited!!! Anyways... Bugs eliminated, stuff added. here's the damage report: [h3]Additions[/h3] [list] [*] Completely redesigned main menu [*] New camera-drag sensitivity option in settings [*] Added pumpkins & cobwebs in celebration of spooky season [*] New pop-ups explain game mechanics as you play [*] Added charge meter to the hammer in the crafting minigame [*] New sounds added [/list] [h3]Changes[/h3] [list] [*] Stones now inherit ore-pocket status from their parents (was previously random) [*] Stone with ore-pockets now yield more ore [*] Crucible remains transparent while dispensing ore [*] Crucible will now snap to the tipper position if placed close enough [*] Crucible spawns slightly more left on new games [*] Coins have been big-ified [*] Camera zoom is faster [*] Motion blur is now disabled by default [*] Order Scroll text now fades in [*] Clicking a pinned scroll will now display its contents [*] Hovering over ingots on pinned scrolls now displays the metal name [*] Handle outlines thickened slightly [*] Credits updated [*] Typos corrected [/list] [h3]Fixes[/h3] [list] [*] Grabbing ingots from molds no longer results in grabbing the entire mold instead [*] Disabling motion blur no longer curses you with mega-blur on reload [*] camera-dragging finally works properly [*] Merchant's items no longer overlay the info screen [*] Quick Travel icons no longer inherit the transparency of the edge-scrolling overlay [*] Ore-bits are no longer randomized in the demo version [*] Pinning the order scroll during the tutorial should no longer crash the game [/list] Any and all feedback/bug reports are very appreciated as always. Consider joining the discord community to keep up to date with the game's progress, thanks!